Can the Floating gnomon be scaled bigger?

   8753   40   5
User Avatar
Member
280 posts
Joined: Aug. 2018
Offline
I'm really hoping H20 will show some improvement in UI design and usability, I really am. Is a scalable and improved gnomon such a big ask?
User Avatar
Member
8042 posts
Joined: Sept. 2011
Offline
ajz3d
Okay, so I'm on 19.5.752 now, and the floating gnomon is just as tiny as it was before version 19.5.731. That's with 2560x1440 and "Global UI Scale" set to 1.2, which I'm comfortable with. Is there some hidden setting for this gnomon that I'm not aware of?

Edit: Added corpus delicti.

Every build they scale it down by 0.99 as a joke to see how long it will take before people notice.
User Avatar
Member
576 posts
Joined: Aug. 2014
Offline
And then one day, when it finally reaches one pixel in size, we will read in the changelog that floating gnomon was effectively removed because nobody was using it.
User Avatar
Member
280 posts
Joined: Aug. 2018
Offline
H20 - and from the Sneak Peak it looks like they've still not fixed the damn thing!
"How many developers does it take to fix the gnomon?" Suggestions on a postcard please... : )
User Avatar
Member
25 posts
Joined: May 2023
Offline
Not even sure what is more irritating TBH. The useless super tiny gnomon or the fact that you can't interact with gnomon to quickly change the view. In most 3D editors each gnomon axis and the centre have clickable handles to quickly jump between top/left/front/right/perspective views. Missing this badly
User Avatar
Member
576 posts
Joined: Aug. 2014
Offline
We're now well into 2024. Will I still need to use a magnifying glass to inspect the floating gnomon?
Edited by ajz3d - Jan. 12, 2024 12:15:49
User Avatar
Member
25 posts
Joined: May 2023
Offline
Abandon hope all ye who enter here ...

Forget it. Who needs gnomons? Gnomons are for plebs. I bet the whole team is busy hooking in generative AI or something. Shooting for the stars
User Avatar
Member
4723 posts
Joined: Feb. 2012
Offline
voidcoder
Not even sure what is more irritating TBH. The useless super tiny gnomon or the fact that you can't interact with gnomon to quickly change the view. In most 3D editors each gnomon axis and the centre have clickable handles to quickly jump between top/left/front/right/perspective views. Missing this badly

I think it's possible to do this with Qt but it would be a lot of work.
Senior FX TD @ Industrial Light & Magic
Get to the NEXT level in Houdini & VEX with Pragmatic VEX! [www.pragmatic-vfx.com]

youtube.com/@pragmaticvfx | patreon.com/animatrix | pragmaticvfx.gumroad.com
User Avatar
Member
576 posts
Joined: Aug. 2014
Offline
Edited by ajz3d - Jan. 12, 2024 18:26:39

Attachments:
state_of_floating_gnomon.png (81.0 KB)

User Avatar
Member
651 posts
Joined: Nov. 2013
Offline
ajz3d
What version?
User Avatar
Member
576 posts
Joined: Aug. 2014
Offline
jerry7
ajz3d
What version?
I'm currently on the most recent production build, which is 20.0.547, and the floating gnomon is still barely visible for a human eye. The floating gnomon wasn't designed for humans, that's what I can tell you for sure.
Edited by ajz3d - Jan. 12, 2024 18:45:29
User Avatar
Member
576 posts
Joined: Aug. 2014
Offline
I've made an interesting discovery today. It turns out that we can affect floating gnomon size in Display Options by turning off Guides → Guide sizes → Auto DPI Scale and then ramping up the scale to a much larger value.

The caveat is that it affects other guides, or from what I've observed, at least point guides and wireframe thickness. The former can be fixed by scaling down Point marker size from the same section of Display Options. As for the latter, I have no idea how to make the wireframe thinner.

So there you go. Still broken.
Edited by ajz3d - Jan. 13, 2024 15:53:17
User Avatar
Member
81 posts
Joined: Jan. 2009
Offline
Yes this is ridiculous, at least this thread made me laugh.
User Avatar
Member
3 posts
Joined: Nov. 2014
Offline
ajz3d
I've made an interesting discovery today. It turns out that we can affect floating gnomon size in Display Options by turning off Guides → Guide sizes → Auto DPI Scale and then ramping up the scale to a much larger value.

The caveat is that it affects other guides, or from what I've observed, at least point guides and wireframe thickness. The former can be fixed by scaling down Point marker size from the same section of Display Options. As for the latter, I have no idea how to make the wireframe thinner.

So there you go. Still broken.

Thank you you saved the day. The wireframe can be thinned in Display > Geometry > Wireframe > Wire Width
Edited by Tetsuoo - April 24, 2024 02:39:18
https://www.artstation.com/tetsuoo [www.artstation.com]
User Avatar
Member
250 posts
Joined: March 2013
Offline
Is this seriously still not fixed? How hard is it to have a simple gnomon scaling option?
I'm not lying, I'm writing fiction with my mouth.
User Avatar
Staff
529 posts
Joined: Aug. 2019
Offline
This has been added in 20.5. It can be found in the Display Options window under the Guides tab as "Floating Gnomon size".
User Avatar
Member
49 posts
Joined: Nov. 2017
Offline
There's now an option for this in the Display Options for version 20.5
User Avatar
Member
143 posts
Joined: June 2024
Online
johnmather
This has been added in 20.5. It can be found in the Display Options window under the Guides tab as "Floating Gnomon size".

Oh my God, John! You just pulled a nail out of the seat of my chair! Was I really waiting for this? I'm just jubilant!
User Avatar
Member
25 posts
Joined: May 2023
Offline
OMG. Thank you SideFX!

Now if only the gnomon axis and the centre can have clickable handles to quick switch between left / right / top / bottom / front / back / perspective / ortho projections like in every single 3D DCC out there...

Actually, on the second thought, scrap it. We aren't looking for easy ways in Houdini. It would be way too boring.
User Avatar
Member
280 posts
Joined: Aug. 2018
Offline
You listened. You acted. We thank you!
  • Quick Links