Graphics card issue with Houdini 20 and terrain, heightfield

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I am using a Nvidia Quadro K6000, I cannot run heightfields and heightfield_noises with Houdini 20. So I am using Houdini 19.5???
Claire
http://www.coclea.eu [coclea.eu]
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Graphics card problems disappeared with version 20: no explanation. I changed nothing on my computer or settings.
Claire
http://www.coclea.eu [coclea.eu]
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It is very unstable, I cannot see my heightfield anymore, I can just work with the mesh version I did from it. I used vdb to do mask. Could it be a reason for it? Except when doing flow, Heightfield are float arrays.
Claire
http://www.coclea.eu [coclea.eu]
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Which OS are you using? Are your drivers up to date? If you are using Linux, make sure that you're using the proprietary Nvidia drivers and not the Nouveau drivers.
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Hi

Is this a common issue? I can't find anything other than this thread on the subject.

I'm using an RTX 3090 with recommended drivers and all versions of H20 that I've tried have the same problem - heightfields are black and not useable - they compute fine in that if I convert to mesh I get what I'd expect but I can't see what I'm doing in the viewport. H19.5 is fine.

Anyone have any ideas?
Thanks for reading
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Do you have Vulkan viewport turned on? I found highfields unusable with Vulkan
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Hi

Thanks for replying. No Vulkan's not enabled. I'm really surprised noone else seems to have this problem..!
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Not sure if this is the exact issue everyone was having, but when first adding the heightfield node it was displaying as black and unusable. I found out that I had "Show UV texture when UVs present" turned off and after turning it back on, everything worked as expected.

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heightfield_one.PNG (590.0 KB)
heightfield_two.PNG (945.0 KB)

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Ahh brilliant - I'm sure that was never the case before and it must be a bug but yes that does work! Thanks very much for the tip!
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Please make sure to a log a bug with your hip file so that it gets fixed
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