Tim Bacon

j00ey

About Me

EXPERTISE
Generalist
INDUSTRY
Film/TV

Connect

LOCATION
United Kingdom

Houdini Skills

Availability

Not Specified

Recent Forum Posts

Solaris dome light format problem May 17, 2024, 7:34 a.m.

Thanks for the reply.

In case useful to anyone I realised that scene import lights now seems to support the OBJ environment light sky environment map so I used that and linked a LOPs distant light to it so I could have access to colour temp too.

Solaris dome light format problem May 16, 2024, 8:18 a.m.

I'm setting up a timelapse shot of 24 hours and have made a vertical cross HDR texture for a domelight in COPs but it the format parameter appears to make no difference. I've rendered with it set to Auto / LatLong / Mirrored Ball / Angular and Cube Map and it renders the same every time. I downloaded one of Paul Debevec's ones just to check it wasn't something I'd done wrong and that's the same. I can see in the viewport that it's not right too, I can see all the black space.

Is there anything I need to enable other than on the light itself? I'm rendering in Karma XPU - though the same happens with CPU.

Thanks for reading

Crashy curve SOP March 21, 2024, 10:27 a.m.

I've reverted to a previous version and it's working ok again but I've noticed it does keep adding these HUD sliders. I'm keeping an eye out and deleting them, I don't know if they're related but I don't know why they're appearing...