Solaris dome light format problem

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I'm setting up a timelapse shot of 24 hours and have made a vertical cross HDR texture for a domelight in COPs but it the format parameter appears to make no difference. I've rendered with it set to Auto / LatLong / Mirrored Ball / Angular and Cube Map and it renders the same every time. I downloaded one of Paul Debevec's ones just to check it wasn't something I'd done wrong and that's the same. I can see in the viewport that it's not right too, I can see all the black space.

Is there anything I need to enable other than on the light itself? I'm rendering in Karma XPU - though the same happens with CPU.

Thanks for reading
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I don't think the cross format is supported. Convert to a cube map or a latlong.
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Thanks for the reply.

In case useful to anyone I realised that scene import lights now seems to support the OBJ environment light sky environment map so I used that and linked a LOPs distant light to it so I could have access to colour temp too.
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