Hi! I'm having an issue trying to mask the smokeColor of the Ocean Volume shader. I'm using an attribute created in SOPs to ramp it between 2 colors. But there is something I'm missing because I'm not getting the result I expect. Here I attach the screenshots. Has the problem something to do with treating the geometry as volume?
Gabri,
Student
Houdini 19.5.716
Solaris
Ocean Volume shader - Smoke color noise
863 0 0- CandieGabri
- Member
- 11 posts
- Joined: Feb. 2024
- Offline
-
- Quick Links