Ocean Volume shader - Smoke color noise

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Hi! I'm having an issue trying to mask the smokeColor of the Ocean Volume shader. I'm using an attribute created in SOPs to ramp it between 2 colors. But there is something I'm missing because I'm not getting the result I expect. Here I attach the screenshots. Has the problem something to do with treating the geometry as volume?


Gabri,
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Houdini 19.5.716
Solaris
Edited by CandieGabri - Feb. 22, 2024 10:06:36

Attachments:
Captura_001.PNG (581.4 KB)
Captura_002.PNG (584.0 KB)

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