Can the Floating gnomon be scaled bigger?
8751 40 5- Mike_A
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- jsmack
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ajz3d
Okay, so I'm on 19.5.752 now, and the floating gnomon is just as tiny as it was before version 19.5.731. That's with 2560x1440 and "Global UI Scale" set to 1.2, which I'm comfortable with. Is there some hidden setting for this gnomon that I'm not aware of?
Edit: Added corpus delicti.
Every build they scale it down by 0.99 as a joke to see how long it will take before people notice.
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Not even sure what is more irritating TBH. The useless super tiny gnomon or the fact that you can't interact with gnomon to quickly change the view. In most 3D editors each gnomon axis and the centre have clickable handles to quickly jump between top/left/front/right/perspective views. Missing this badly
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Not even sure what is more irritating TBH. The useless super tiny gnomon or the fact that you can't interact with gnomon to quickly change the view. In most 3D editors each gnomon axis and the centre have clickable handles to quickly jump between top/left/front/right/perspective views. Missing this badly
I think it's possible to do this with Qt but it would be a lot of work.
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I've made an interesting discovery today. It turns out that we can affect floating gnomon size in Display Options by turning off Guides → Guide sizes → Auto DPI Scale and then ramping up the scale to a much larger value.
The caveat is that it affects other guides, or from what I've observed, at least point guides and wireframe thickness. The former can be fixed by scaling down Point marker size from the same section of Display Options. As for the latter, I have no idea how to make the wireframe thinner.
So there you go. Still broken.
The caveat is that it affects other guides, or from what I've observed, at least point guides and wireframe thickness. The former can be fixed by scaling down Point marker size from the same section of Display Options. As for the latter, I have no idea how to make the wireframe thinner.
So there you go. Still broken.
Edited by ajz3d - Jan. 13, 2024 15:53:17
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- Tetsuoo
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ajz3d
I've made an interesting discovery today. It turns out that we can affect floating gnomon size in Display Options by turning off Guides → Guide sizes → Auto DPI Scale and then ramping up the scale to a much larger value.
The caveat is that it affects other guides, or from what I've observed, at least point guides and wireframe thickness. The former can be fixed by scaling down Point marker size from the same section of Display Options. As for the latter, I have no idea how to make the wireframe thinner.
So there you go. Still broken.
Thank you you saved the day. The wireframe can be thinned in Display > Geometry > Wireframe > Wire Width
Edited by Tetsuoo - April 24, 2024 02:39:18
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OMG. Thank you SideFX!
Now if only the gnomon axis and the centre can have clickable handles to quick switch between left / right / top / bottom / front / back / perspective / ortho projections like in every single 3D DCC out there...
Actually, on the second thought, scrap it. We aren't looking for easy ways in Houdini. It would be way too boring.
Now if only the gnomon axis and the centre can have clickable handles to quick switch between left / right / top / bottom / front / back / perspective / ortho projections like in every single 3D DCC out there...
Actually, on the second thought, scrap it. We aren't looking for easy ways in Houdini. It would be way too boring.
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