State of modeling in H20

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PolyMarvels
By the way, are you able to follow workflows to model something, even simple stuff?

I'm only half-way through it as I'd like to make sure I understand and remember every single step 100%.

I'd like to see more about how you utilize C-plane, as I personally never used it. (Perhaps there is more about it in latter half that I haven't seen?)

I've got another question though: is it possible to switch between these options with a shortcut or radial menu:



I usually put reference images in another app (pureref). I'm trying to use Houdini's reference image obj like you did in this video, but I find they are distracting sometimes and I'd like to toggle their visibility quickly. Obviously going between obj and sop level back and forth isn't ideal. I figured toggling "Ghost Other Objects" does that, but it'd be even quicker if it's accessible from a radial menu.

There is already a built-in radial menu for viewport options:



So my idea is to add "Show All Objects", "Ghost Other Objects" and "Hide Other Objects" into a submenu of it. But I don't know how.
Edited by kodra - June 26, 2024 14:27:03

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kodra
I'd like to see more about how you utilize C-plane, as I personally never used it. (Perhaps there is more about it in latter half that I haven't seen?)
Yes, I do but not that much as tutorial had different purpose. I plan to record Boolean tutorial next as its super nice in Houdini. But I could record something for you and explain how I use CP. Send me your email here in DM and I can share videos with you.

kodra
I've got another question though: is it possible to switch between these options with a shortcut or radial menu:
The shortcut is Spacebar + Y, and without some kind of coding, I am not sure would it be possible to assign it to Radial Menu. That shortcut works great for me.

Also, there is another level of hiding primitives with Selection tool, which I have also bind to a shortcut.

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Thanks for your help so far.

I've encountered another problem. PolyExtrude's inset seems to distort some topology for me, but not in your video.

I got this:



But in your video it works more like this:



What did I do wrong?

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kodra
Thanks for your help so far.

I've encountered another problem. PolyExtrude's inset seems to distort some topology for me, but not in your video.

I got this:

Image Not Found


But in your video it works more like this:

Image Not Found


What did I do wrong?

This can happen sometimes, I am not sure why in my case it didn't happen. But its easy to fix with Smooth SOP, another great technique to learn how to fix that kind of issues. At the end simply select that part of the mesh and invoke Smooth, and voila, its fixed (you might have to play with parameters).
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@Kodra, I am using this Frameio for the first time in hope its an easy way to share videos, so here is the link for you about how I utilize Smooth when stumbling on a similar issue.

https://f.io/Meum8IMA [f.io]
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That's a good tip Igor.

Another technique I use for this situation is not to use Inset at all, but enable 'front transform' and scale down.
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Mike_A
That's a good tip Igor.

Another technique I use for this situation is not to use Inset at all, but enable 'front transform' and scale down.
Indeed, plenty of ways to tackle that.
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Actually neither method achieves the same result as old PolyExtrude. The only simple way to do what old PolyExtrude does is... old PolyExtrude, I guess.

Not saying they're not good techniques to know!
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kodra
Actually neither method achieves the same result as old PolyExtrude. The only simple way to do what old PolyExtrude does is... old PolyExtrude, I guess.

Not saying they're not good techniques to know!

Like I mentioned in the video, to me it is a bug that should be fixed...
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PolyMarvels
Like I mentioned in the video, to me it is a bug that should be fixed...

I've reported it to SideFX already!

(I still can't get reliable steps to reproduce for the "ghost HUD handles" bug to report though)
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(it's now Bug#138907)
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