Orientation Picking seems to be broken in H20.5
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kodra
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July 11, 2024 6:52 a.m.
Quite a step backward.
In H20 it works fine. However in H20.5 it no longer snaps to primitive centers, making it much less useful.
"Snap to Primitive Centroids" is checked, but it doesn't snap to primitives at all.
Edited by kodra - July 11, 2024 07:15:59
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Screenshot 2024-07-11 191527.jpg (15.5 KB)
kodra
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July 11, 2024 7:16 a.m.
It seems to be a Vulkan viewport issue. OpenGL viewport works as before.
spoogicus
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Mike_A
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July 14, 2024 6:05 a.m.
Just stumbled across this myself - do you have a bug reference number? I'll submit as well and cross reference it.
kodra
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July 14, 2024 6:33 a.m.
SideFX says it's already fixed in daily build.
Mike_A
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July 14, 2024 12:07 p.m.
That's good to hear - thanks.
kodra
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July 15, 2024 5:13 p.m.
Disappointedly it's still an issue with the latest 20.5.297 version... Edit: but weirdly it only happens while snapping to selectable template?
Edited by kodra - July 15, 2024 17:18:58
RGaal
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July 15, 2024 7:18 p.m.
Snapping to midpoint also doesn’t work on Vulcan, but it does in OpenGl. You didn't report this?
Edited by RGaal - July 15, 2024 19:18:40
Mike_A
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July 16, 2024 8:26 a.m.
Frustrating that its not fixed in 297. I'll add a bug report to back up yours! Selectable template or renderflag, I can only get point and edge indicators in Vulkan - but no primitive indicators. Works OK for me in OpenGL. (Windows 10)
Edited by Mike_A - July 16, 2024 08:31:26
RGaal
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July 16, 2024 8:58 a.m.
And its not fixed in 298.
Edited by RGaal - July 16, 2024 08:58:50
Mike_A
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July 16, 2024 12:42 p.m.
I've just filed my bug report as a backup to you guys... the more reports the better I guess. EDIT: filed as bug #139341 in case anyone wants to cross reference it in a further report.
Edited by Mike_A - July 16, 2024 16:47:41
edward
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July 17, 2024 8:33 a.m.
Make sure you submit a hip file and precise steps on how to reproduce. It might be that the dev testing something else than what you're actually seeing.
RGaal
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July 18, 2024 4:25 a.m.
Hurray, everything is fixed in 299! And binding to the center of primitives and to midpoints. Great job, sidefx! Thank you that we didn't have to wait 18 years. Now I can safely use the Vulkan.
Edited by RGaal - July 18, 2024 04:27:15
Mike_A
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July 18, 2024 6:28 a.m.
Sadly, it seems they've broken the node info panel in 299
Edited by Mike_A - July 18, 2024 06:53:10
kodra
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July 18, 2024 7:28 a.m.
Lol we can never have a version where the most basic features (that have been existing for like a decade) work, right. I understand that Copernicus might be unstable but Orientation Picking? Node info? Really...?
Edited by kodra - July 18, 2024 07:29:49