Simulating long curly hair in vellum

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Hi,
I’m currently simulating some long curly hair, and I’m finding tricky to have the hair bend enough but keeping the curls. As the only parameter I found to keep the curl was the bend constraint.
What would be a good approach for this?
I was looking for example at the Pixar paper for Brave, and I wonder if someone has implemented it as a vellum constraint, maybe a similar constraint to the “extra bend links” in nHair. Probably I’ll try that if there is no easier solution.
Thanks!
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Yes I think this requires some extra constraints, basically something between the curls within a hair, to keep those together.

I think pure curls set up purely as individual vellum curves will always unravel.
Kai Stavginski
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Have you seen these Houdini resources:

https://www.sidefx.com/contentlibrary/hair-swatches/ [www.sidefx.com]



and these tutorials might also inspire:

Volumetric Methods for Simulation and Rendering of Hair [graphics.pixar.com]





Edited by PHENOMDESIGN - Sept. 25, 2024 05:07:59
PHENOM(enological) DESIGN;
Experimental phenomenology (study of experience) is a category of philosophy evidencing intentional variations of subjective human experiencing where both the independent and dependent variable are phenomenological. Lundh 2020
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