Hi guys,
um could someone point me in the right direction. I'm trying to work out if you can make a carpaint shader with those reflective flakes using only materialX for Karma XPU? Anyone got a solution to this? Thanks.
Karma XPU - MaterialX carpaint?
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- markwalker
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- Illogic
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Hello,
thanks a lot for this clever setup !
I have a quick question regarding the normal setup. The seeds (setupseed3 and setupseed4) used to randomize the red and green channels of the normal map are currently identical (seed = 11).
Was this intentional, or would it be better to assign a different seed for each channel?
Thanks !
thanks a lot for this clever setup !
I have a quick question regarding the normal setup. The seeds (setupseed3 and setupseed4) used to randomize the red and green channels of the normal map are currently identical (seed = 11).
Was this intentional, or would it be better to assign a different seed for each channel?
Thanks !
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