Hi guys,
um could someone point me in the right direction. I'm trying to work out if you can make a carpaint shader with those reflective flakes using only materialX for Karma XPU? Anyone got a solution to this? Thanks.
Karma XPU - MaterialX carpaint?
747 3 3- markwalker
- Member
- 3 posts
- Joined: Jan. 2023
- Offline
- goldleaf
- Staff
- 4200 posts
- Joined: Sept. 2007
- Offline
- markwalker
- Member
- 3 posts
- Joined: Jan. 2023
- Offline
- Illogic
- Member
- 4 posts
- Joined: March 2022
- Offline
Hello,
thanks a lot for this clever setup !
I have a quick question regarding the normal setup. The seeds (setupseed3 and setupseed4) used to randomize the red and green channels of the normal map are currently identical (seed = 11).
Was this intentional, or would it be better to assign a different seed for each channel?
Thanks !
thanks a lot for this clever setup !
I have a quick question regarding the normal setup. The seeds (setupseed3 and setupseed4) used to randomize the red and green channels of the normal map are currently identical (seed = 11).
Was this intentional, or would it be better to assign a different seed for each channel?
Thanks !
-
- Quick Links