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PDG/TOPs » Processing a folder of textures using COPs and TOPs
- Octop
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Technical Discussion » Hologram like texture [Optical Flow]
- Octop
- 13 posts
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Houdini Lounge » Carbon Solver
- Octop
- 13 posts
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So what are the chances for Sidefx buying or collaborating with numerion to implement it into Houdini?
If it's that much better it seems like a good investment..
If it's that much better it seems like a good investment..
Houdini Lounge » Are we going to see updates in the autorigging system in Houdini 17, Michael?
- Octop
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Related to auto rigs, and fits into Houdini's core concept is auto/procedural walk cycles.
I'd imagine it's already very possible to setup in chops, but the request here is to have it work right off the bat with the auto rigs.
The CAT tools in 3dsmax is a decent example: https://www.youtube.com/watch?v=skMol6-oXRk [www.youtube.com]
I'd imagine it's already very possible to setup in chops, but the request here is to have it work right off the bat with the auto rigs.
The CAT tools in 3dsmax is a decent example: https://www.youtube.com/watch?v=skMol6-oXRk [www.youtube.com]
Houdini Lounge » A plea for better nurbs surfacing tools !
- Octop
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I've also requested this, but leaning more towards nurbs solid modeling/booleans, fillets, projections.
Houdinis new boolean sop is great, but in any situation where curved objects meet, you're screwed when it comes to beveling the transition.
Houdinis new boolean sop is great, but in any situation where curved objects meet, you're screwed when it comes to beveling the transition.
Technical Discussion » Carve by arclength instead of parametric 0..1 ?
- Octop
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I RFEed this once. I got this reply.
“I am told the Carve Curve Arc is available as a prototype node (ie, not formally supported but available for use at client's discression).
To install it, run ‘proto_install’ in a command line and follow the commands.”
So it's built in…in a way.
“I am told the Carve Curve Arc is available as a prototype node (ie, not formally supported but available for use at client's discression).
To install it, run ‘proto_install’ in a command line and follow the commands.”
So it's built in…in a way.
Work in Progress » Instant Meshes Bridge Sop
- Octop
- 13 posts
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I know you can paint a direction flow in the stand alone application.
Would it be possible to use Houdini attributes to act as those guides, so you can use the comb node for more control?
Would it be possible to use Houdini attributes to act as those guides, so you can use the comb node for more control?
Houdini Lounge » H16 FEM wrinkles workflow help
- Octop
- 13 posts
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Yes it's the new hybrid tools.
I can't help you with the setup..It's expecting both a tet mesh and a poly mesh..but it's odd that the shelf tool doesn't set up the tetrahedralization like the regular fem tools, and no videos about it so far.
I can't help you with the setup..It's expecting both a tet mesh and a poly mesh..but it's odd that the shelf tool doesn't set up the tetrahedralization like the regular fem tools, and no videos about it so far.
Houdini Indie and Apprentice » Calculating convex and concave/AO into point color.
- Octop
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I know I've had such a sop before but now I can't seem to find where I downloaded it from.
Here perhaps http://forums.odforce.net/topic/14210-storing-light-in-points/ [forums.odforce.net]
I uploaded it to my gdrive here anyway https://drive.google.com/open?id=0B4W2M6Gk9EM8SEgyNUpYQ3ZPcGs [drive.google.com]
This thread has some ao solutions in it http://forums.odforce.net/topic/20792-learning-vopsop/?page=8 [forums.odforce.net]
I'm looking for something similar..grouping edges by angle, but need convex/concave filtering.
Here perhaps http://forums.odforce.net/topic/14210-storing-light-in-points/ [forums.odforce.net]
I uploaded it to my gdrive here anyway https://drive.google.com/open?id=0B4W2M6Gk9EM8SEgyNUpYQ3ZPcGs [drive.google.com]
This thread has some ao solutions in it http://forums.odforce.net/topic/20792-learning-vopsop/?page=8 [forums.odforce.net]
I'm looking for something similar..grouping edges by angle, but need convex/concave filtering.
Edited by Octop - Aug. 17, 2016 14:53:49
Technical Discussion » Grain attr "Enable Rigid Shape Matching" in SOP
- Octop
- 13 posts
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That did the trick, thanks Tamte.
Where do you find info about this though?
I can't find anything about the isrigid attribute in the docs of even on google.
Where do you find info about this though?
I can't find anything about the isrigid attribute in the docs of even on google.
Technical Discussion » Grain attr "Enable Rigid Shape Matching" in SOP
- Octop
- 13 posts
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Working with grains, I'm trying to use “Enable Rigid Shape Matching” (enablerigids on mouseover) on a partial mesh but I've been unsuccessful so far.
The docs doesn't even cover if it's a point or primitive attribute but when experimenting, trying both, nothing seems to produce any change in the sim.
Any insight on this? Thanks!
The docs doesn't even cover if it's a point or primitive attribute but when experimenting, trying both, nothing seems to produce any change in the sim.
Any insight on this? Thanks!
Houdini Lounge » Houdini 15 Wishlist
- Octop
- 13 posts
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I'd like a parameter in the “edit parameter interface” like the “main” example here:
http://i1079.photobucket.com/albums/w510/Scott_Spadea/FirstMaxScript_zps99ca528a.jpg~original [i1079.photobucket.com]
So you can plug 2 values into one parameter, X and Y respectively.
http://i1079.photobucket.com/albums/w510/Scott_Spadea/FirstMaxScript_zps99ca528a.jpg~original [i1079.photobucket.com]
So you can plug 2 values into one parameter, X and Y respectively.
Houdini Lounge » Houdini 14 Wishlist
- Octop
- 13 posts
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A really simple thing that would be useful is to be able to use inverted groups.
So you would basically get 2 groups from 1 group.
You'd just either use ‘mygroup’ and something like ‘*mygroup’ to invert the selection.
I would also appreciate if any node that creates new geometry can optionally group it in one go. The polycap node should group the cap. The knife node should group the newly created edge, etc.
I would like a loop/while node…something like foreach, but does the actions over x iterations or based on some other rule, while perhaps increasing a value each time.
The example I have in mind is to loop over a “clip”, and move the origin over each loop, so you could slice something repeatedly with a single node.
Also, a “keep original geometry” for the copy sop.
So you would basically get 2 groups from 1 group.
You'd just either use ‘mygroup’ and something like ‘*mygroup’ to invert the selection.
I would also appreciate if any node that creates new geometry can optionally group it in one go. The polycap node should group the cap. The knife node should group the newly created edge, etc.
I would like a loop/while node…something like foreach, but does the actions over x iterations or based on some other rule, while perhaps increasing a value each time.
The example I have in mind is to loop over a “clip”, and move the origin over each loop, so you could slice something repeatedly with a single node.
Also, a “keep original geometry” for the copy sop.
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