Hi, I'm running through an issue with the blast operator or the delete key EVERYTIME… I don't get why but when I want to delete a polygon with Blast Houdini crashes immediatly.
I run build 241 on a macbook pro 2.6Ghz…
Does anyone has the same problem ?
thank you for your answers
cheers
crash when using blast operator on leopard with v.241
12859 25 0- jlautret
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- circusmonkey
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hi,
yeah no matter the scene is, it crashes even with a simple box … I guess that if it was a bug of the build itself guys of sideFX would have noticed it immediatly .. I'm a bit concerned do you think it could come from my system or something like so ?!…
the CONSOLE displays
02/11/08 22:53:14 .com.sidefx.Houdini 369: Fatal error: Segmentation Fault
02/11/08 22:53:14 .com.sidefx.Houdini (sent by pid 0)
02/11/08 22:53:14 .com.sidefx.Houdini Saving application data to /tmp/jean-louisautret.369.hip
02/11/08 22:53:14 .com.sidefx.Houdini Crash log saved to /tmp/crashlog_jean-louisautret
02/11/08 22:53:15 .com.sidefx.Houdini Error: The core dump handler was called recursively.
02/11/08 22:53:15 com.apple.launchd (.com.sidefx.Houdini) Exited with exit code: 10
thank you for your answer anyway
cheers
yeah no matter the scene is, it crashes even with a simple box … I guess that if it was a bug of the build itself guys of sideFX would have noticed it immediatly .. I'm a bit concerned do you think it could come from my system or something like so ?!…
the CONSOLE displays
02/11/08 22:53:14 .com.sidefx.Houdini 369: Fatal error: Segmentation Fault
02/11/08 22:53:14 .com.sidefx.Houdini (sent by pid 0)
02/11/08 22:53:14 .com.sidefx.Houdini Saving application data to /tmp/jean-louisautret.369.hip
02/11/08 22:53:14 .com.sidefx.Houdini Crash log saved to /tmp/crashlog_jean-louisautret
02/11/08 22:53:15 .com.sidefx.Houdini Error: The core dump handler was called recursively.
02/11/08 22:53:15 com.apple.launchd (.com.sidefx.Houdini) Exited with exit code: 10
thank you for your answer anyway
cheers
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- jlautret
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- circusmonkey
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Well lets start looking at this. Can you list your system specs. If this is happening to you in a simple default scene its a good bet your machine is causing it. If ou are a licence holder maybe you should speak to support.
I have OSX Leopard 10.5.4 and apart from the odd openGL issue , its running really well with Houdini.
regards Rob
I have OSX Leopard 10.5.4 and apart from the odd openGL issue , its running really well with Houdini.
regards Rob
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- jlautret
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Hey Rob,
I run Leopard 10.5.4 as well on my 2.6Ghz with the GeForce 8600 (512Mo) GPU and 2Go RAM (it's actually the very last build of macbook pro before the new designed model)
I run v.241 apprenticeHD license. (also tryed the daily build 276 as you told me, making nothing better)
besides this issue everything seems to work perfectly I've been running
I've been using Houdini since the beta version, unfortunately I've been playing around with RBD and Fluids during these months without really using (and so noticing) issues during modeling process
what else?!…
I'm not really a computer geek (that's why I use a mac hehe) but maybe you would need more infos on my system
I'm gonna go check on Nvidia website if an update could be necessary
thank you for your help Rob
regards
I run Leopard 10.5.4 as well on my 2.6Ghz with the GeForce 8600 (512Mo) GPU and 2Go RAM (it's actually the very last build of macbook pro before the new designed model)
I run v.241 apprenticeHD license. (also tryed the daily build 276 as you told me, making nothing better)
besides this issue everything seems to work perfectly I've been running
I've been using Houdini since the beta version, unfortunately I've been playing around with RBD and Fluids during these months without really using (and so noticing) issues during modeling process
what else?!…
I'm not really a computer geek (that's why I use a mac hehe) but maybe you would need more infos on my system
I'm gonna go check on Nvidia website if an update could be necessary
thank you for your help Rob
regards
- jlautret
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- circusmonkey
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Well I have the same model mac book as you with 4 gigs of ram .The only difference would be I am using a licensed version of Houdini. What happens if you use apprentice ?
Does your crash log give you any information ?
02/11/08 22:53:14 .com.sidefx.Houdini Crash log saved to /tmp/crashlog_jean-louisautret
rob
Does your crash log give you any information ?
02/11/08 22:53:14 .com.sidefx.Houdini Crash log saved to /tmp/crashlog_jean-louisautret
rob
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hi Rob,
this the scene file with a simple cube…
it really starts to bug me
and I've also noticed the very same crash with the “comb fur” node… anyway that's another topic
I dunno if this file will reveal something crucial..
do you know how I could contact a developper?
I know they post in here sometimes…
cheers
this the scene file with a simple cube…
it really starts to bug me
and I've also noticed the very same crash with the “comb fur” node… anyway that's another topic
I dunno if this file will reveal something crucial..
do you know how I could contact a developper?
I know they post in here sometimes…
cheers
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- jlautret
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How about this …
1. Start up empty Houdini
2. Open up a Windows > Hscript Textport
3. Type in: echo $HOME/houdini9.5 and record the value.
4. Quit Houdini
5. Rename the directory from step 3 to something else like houdini9.5.old
6. Start Houdini again and wait for it to regenerate the icon cache.
Now does loading the .hip file work?
1. Start up empty Houdini
2. Open up a Windows > Hscript Textport
3. Type in: echo $HOME/houdini9.5 and record the value.
4. Quit Houdini
5. Rename the directory from step 3 to something else like houdini9.5.old
6. Start Houdini again and wait for it to regenerate the icon cache.
Now does loading the .hip file work?
- jlautret
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