using texture map with transparency...

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Joined: Dec. 2011
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hi, I am using a tif file with transparency saved as texture in principledShader. This is showing well in viewports with desired transparency(snapshot.jpg). However I cannot render it as such (check the attached snaps outAlpha_1 and outCol_1). Rather the whole grid is rendering.

I am attaching the houdini file. Someone plz reply fast… thanx… I am using these things in my project.

Attachments:
img_usedAsMap01.tif (833.8 KB)
snapshot.jpg (103.3 KB)
outAlpha_1.JPG (64.9 KB)
outCol_1.JPG (43.9 KB)
texture.hiplc (200.2 KB)

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Sorry to disappoint, but the fact that the transparency displays in the viewport is actually a bug. It's not intentional that the alpha of the base color texture is used. We do want to add separate opacity support in the future though.

Some option you can try for now:

1) Use the Mantra Surface shader and it's opacity parameters
2) Unlock the Principled Shader SHOP and plug a texture VOP into the Of output
3) Build shader in VOPs, using the principled shader VOP as the core
Kai Stavginski
Senior Technical Director
SideFX
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ok… for the moment I applied alpha map separately in mantra shader and took out pass, composited and delivered this short project. Didn't have time for r&d. Anyway, glad you have shown your concern on the issue…
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