Hi,
New to Houdini and loving the procedural aspect of it.
I'm currently working on a practice project where I'm fracturing a portion of a sphere.
What I've done is taken a sphere, added a scatter and a voronoifracture and then added a group and a couple of delete nodes.
One delete node is for the static pieces, the other delete node is for the piece I am fracturing.
What I want to do is to be able to reference the PASSIVE_GEOMETRY node (null for reference) up one level so I can have everything be procedural.
What is the best practice to do this and am I on the right track?
"Best Practice" question
2624 6 0- reelinspirations
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- goldfarb
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- reelinspirations
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What I'm trying to do is keep everything procedural so I can use a single piece of geometry along with a scatter node and a couple of delete nodes to differentiate between the area I want to be static and the area I want to be dynamic.
I have a null that I put at the end of the static_pieces chain of nodes and was hoping to somehow reference that ‘selection’ somewhere ‘above’ the network so I could use the RBD Fracture shelf tool on the sphere_fracture and not mess up my static pieces.
Maybe I'm overthinking it.
I'm new to Houdini so I don't know how things work and the best way to accomplish something. I come from a programming background so understanding the procedural-ness of Houdini is fairly easy and exciting.
I have a null that I put at the end of the static_pieces chain of nodes and was hoping to somehow reference that ‘selection’ somewhere ‘above’ the network so I could use the RBD Fracture shelf tool on the sphere_fracture and not mess up my static pieces.
Maybe I'm overthinking it.
I'm new to Houdini so I don't know how things work and the best way to accomplish something. I come from a programming background so understanding the procedural-ness of Houdini is fairly easy and exciting.
- goldfarb
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- goldfarb
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ok we fixed the file - it got corrupted on upload….
if I'm understanding you correctly…
you want to use the RBD Fracture shelf tool on the sphere_fracture and have it not effect the PASSIVE_GEOMETRY…
in the sphere_fracture object just make sure that you put the Display Flag on the branch you want to be used for the fracture
check out the file - I've made a few little changes
HTH
if I'm understanding you correctly…
you want to use the RBD Fracture shelf tool on the sphere_fracture and have it not effect the PASSIVE_GEOMETRY…
in the sphere_fracture object just make sure that you put the Display Flag on the branch you want to be used for the fracture
check out the file - I've made a few little changes
HTH
- reelinspirations
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Thanks for that.
So, how do I work it so I can still use/display the geometry of my static pieces using the same sphere?
My goal is to be able to use a piece of geometry, created or imported, fracture it into big pieces, then decide what is static, what is dynamic.
I want to be able to reference the static pieces for other operations that I might want to do.
That way, I'll have an asset I can use for multiple things.
Thanks,
Jim
So, how do I work it so I can still use/display the geometry of my static pieces using the same sphere?
My goal is to be able to use a piece of geometry, created or imported, fracture it into big pieces, then decide what is static, what is dynamic.
I want to be able to reference the static pieces for other operations that I might want to do.
That way, I'll have an asset I can use for multiple things.
Thanks,
Jim
- goldfarb
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