Hair Masterclass files?

   11816   24   5
User Avatar
Member
14 posts
Joined: Feb. 2017
Offline
I am trying to follow along on the Houdini 16 Masterclass | Hair & Fur
https://vimeo.com/207704687 [vimeo.com]

I am trying to follow along but cannot find out how to use the attribute wrangle and paint the areas for the eyebrows, beard, short skin, etc. Do you have a copy of the head with groom file so I can reverse engineer it?

I don't even need the head file, if that is proprietary, just a model that shows how to select the geometry on the head and use it for the they “EYEBROWS_OUT” null. Or if any one else can help point me in that direction, that would be helpful.
User Avatar
Member
14 posts
Joined: Feb. 2017
Offline
Our, maybe someone could describe how to use the attribute wrangle node to select just the eye brows of a head model, then paint a mask on it, and then have that pipe into a null, which i could then use to add a fur from to. Thanks.
Edited by bakerstudent - March 29, 2017 08:51:28
User Avatar
Staff
654 posts
Joined: Aug. 2013
Offline
Hi we're looking into this. The only problem is redistributing the head model. (Or finding the time to make an alternative example if we can't redistribute it!)

We will post some set of example files soon.
Kai Stavginski
Senior Technical Director
SideFX
User Avatar
Member
14 posts
Joined: Feb. 2017
Offline
Great thanks! Or maybe just a video that opens up the attribute wrangle node and describes how that works with the paint node a bit more? That work flow is huge as far as being able to Fur/Hair a complex character.
User Avatar
Staff
654 posts
Joined: Aug. 2013
Offline
Actually, here's the scene file I used - without the head geometry. Hopefully that'll let you inspect all that you need.

Attachments:
malegroom_finished.zip (3.7 MB)

Kai Stavginski
Senior Technical Director
SideFX
User Avatar
Member
14 posts
Joined: Feb. 2017
Offline
Great thanks! Fantastic work!
User Avatar
Staff
3461 posts
Joined: July 2005
Online
there is a new TestGeometry that you can use….
his name is Tommy

Test Geometry: Tommy
Michael Goldfarb | www.odforce.net
Training Lead
SideFX
www.sidefx.com
User Avatar
Staff
654 posts
Joined: Aug. 2013
Offline
Maybe I should try to transfer the groom to that
Kai Stavginski
Senior Technical Director
SideFX
User Avatar
Staff
3461 posts
Joined: July 2005
Online
KaiStavginski
Maybe I should try to transfer the groom to that

YAY!
Michael Goldfarb | www.odforce.net
Training Lead
SideFX
www.sidefx.com
User Avatar
Member
14 posts
Joined: Feb. 2017
Offline
Anything that helps clarify this process would be greatly appreciated. I looked at the file without the head, and could still use a bit more guidance. Anyway, thanks a ton!
User Avatar
Member
35 posts
Joined: March 2014
Offline
stupid question,

where do i set the “display density” instead of showing the full final render denstity? I have a lion that is not kind to the viewport with all hairs on
Director at polycat studio
User Avatar
Member
14 posts
Joined: Feb. 2017
Offline
KaiStavginski
Maybe I should try to transfer the groom to that
Any chance that could happen by this afternoon? I am hoping to teach this method to the students at 1230 Mountain time. The file you sent is good but it would be fantastic if it was on an actual head model.
User Avatar
Staff
654 posts
Joined: Aug. 2013
Offline
I'm afraid I have to say no chance of it happening this week, sorry. Quite a bit of work to do there!
Kai Stavginski
Senior Technical Director
SideFX
User Avatar
Member
14 posts
Joined: Feb. 2017
Offline
It was worth a try.
User Avatar
Member
12 posts
Joined: May 2011
Offline
Hi Kai,

Is it possible to get the Houdini scene file for the first part of the tutorial (Rubber Toy) as I am working on fur dynamics and finding it hard to control and get the wind effect on our model. More insight on Fur dynamic will be much help.

Thanks
User Avatar
Member
262 posts
Joined: Nov. 2014
Offline
Im also interested in it.
Especially in the part where it animates.
Do we still use rest pose and separate mesh?
User Avatar
Staff
654 posts
Joined: Aug. 2013
Offline
No problem - here's that rubbertoy scene.

I disabled some file caches to makes sure there are no external dependencies.

You should run the two File Cache SOPs in /obj/blob_geo/sim. These are for the FEM simulation and for generating the deforming collision VDB.

Attachments:
rubbertoy_fursim.hip (1.9 MB)

Kai Stavginski
Senior Technical Director
SideFX
User Avatar
Member
262 posts
Joined: Nov. 2014
Offline
KaiStavginski
No problem - here's that rubbertoy scene.

I disabled some file caches to makes sure there are no external dependencies.

You should run the two File Cache SOPs in /obj/blob_geo/sim. These are for the FEM simulation and for generating the deforming collision VDB.

thank you very much, thats exactly what i was looking for.
User Avatar
Member
12 posts
Joined: May 2011
Offline
KaiStavginski
No problem - here's that rubbertoy scene.

I disabled some file caches to makes sure there are no external dependencies.

You should run the two File Cache SOPs in /obj/blob_geo/sim. These are for the FEM simulation and for generating the deforming collision VDB.

Thank you Kai, it helped a lot.
User Avatar
Member
71 posts
Joined: Oct. 2015
Offline
Goddy McRoodt
stupid question,

where do i set the “display density” instead of showing the full final render denstity? I have a lion that is not kind to the viewport with all hairs on

I would also like to know where i can adjust the density just for the viewport.
Senior Groom TD @ Industrial Light & Magic - abvfx [abvfx.me]
  • Quick Links