Hi,
The example, which I've posted is very old and it is experimental aswell. The relevant part according to your problem (what I thought) is the blending part.
Christopher_R
$Q = primuv(OpInput2, “P”, prim, $ramp);
$ramp is how to call the ramp parameter within inline vops ? As well, what is the origin of the int prim ?
Ignore the “attribvop1” please, because I've tried some parameterisation stuff with ramps and I just recognized, that this was the inefficient version with xyzdist…, better to use something like float(ptnum) / float(numpt) instead.
prim can be set to 0 and $ramp is the variable output name of the float ramp used in “attribvop1”.
Christopher_R
The polyframe node creates a tangentu attribute, why did you create another ?
Yes ignore this as well, because it isn't used and I can't remember why. It should be used for the up vector.
Christopher_R
@Aizatulin The outside of the shape warps out ? Also how do you taper the inside shape ?
Please try to describe your problem in another way.
Are you able to use splines to construct your geometry or do you have the geometry already and want to modify it. What do mean with warp out? What is the outside/inside shape?