Boolean Shapes - Popping Edges

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Hi guys,

Wondering if there's a solution to address popping edges on boolean shapes when one of the inputs is resized. To see this simply create a polygon tube with caps and duplicate it (so it retains whatever division settings you chose) and pipe the two into a boolean subtract operation. Adjust the “Radius Scale” of the second tube (the one doing the cutout). You will see how the edges pop around.

I'd like to get a boolean shape that remains adjustable with “locked” edges if that's possible. This is important because further processes coming after get rather wonky if the edges are popping around.

Thanks for any insights.
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