Creating Muscles in new Muscles System
3576 9 2- _Christopher_
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- tamte
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- johm
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Yes, the workflow is built around the notion that your muscle surfaces will already exist.
While manifold, non-intersecting surfaces are strongly encouraged, they aren't a strict requirement. There is a certain amount of forgiveness built into the vellum MuscleSolver. ie, intersecting points will have collisions automatically disabled at startup to prevent explosions.
While manifold, non-intersecting surfaces are strongly encouraged, they aren't a strict requirement. There is a certain amount of forgiveness built into the vellum MuscleSolver. ie, intersecting points will have collisions automatically disabled at startup to prevent explosions.
- geordiemartinez
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Does the forgiveness have a radius or scale or attribute that can be modded? I have some finger tendons that are not intersecting the finger bones. On frame 1 they look like this:
And on the next frame they sproing away from the bones by some radius.
Q: Is there a way to visualize the collision radius?
Q: is there a procedural way to detangle penetrating geom before solidifying it? Or deactivate those points like with a nocollide attribute or something like in the vellum cloth solver?
And on the next frame they sproing away from the bones by some radius.
Q: Is there a way to visualize the collision radius?
Q: is there a procedural way to detangle penetrating geom before solidifying it? Or deactivate those points like with a nocollide attribute or something like in the vellum cloth solver?
- geordiemartinez
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- tarincamarena
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- johm
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geordiemartinez
Does the forgiveness have a radius or scale or attribute that can be modded? I have some finger tendons that are not intersecting the finger bones. On frame 1 they look like this:
Collision Radius can be visualized on the Guides tab of the Muscle Solver. Points in a state of intersection at the t-pose will be disabled. But this looks like something else is going on. Please submit a bug or hip file so we can take a closer look.
- johm
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tarincamarena
HI does anyone know a good way to fix minor intersections of the muscles? Also I cant get the skin pass to work at all. It just falls straight down and doesn't collide with the tissue pass?
At the present time you need to rely on a Boolean SOP to detect intersections and address fixes that way. You can also try moving muscles and bones into a non-intersecting state, and then simulating them back into position with collisions.
And please provide us with a hip file for the skin pass issue.
- tarincamarena
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Thanks John! I accidentally blasted away the tissue geometry instead of the tetrahedral component. It now works. I also was able to fix the intersecting muscles. I attached the node tree image if it helps anyone. On a side note it would be great to have the muscle tension lines automatically created like in Ziva for a future release. It would save alot of time forsure.
Edited by tarincamarena - Jan. 6, 2022 19:00:51
- AhmedHindy
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tarincamarena
I accidentally blasted away the tissue geometry instead of the tetrahedral component. It now works.
can you elaborate? I am having the same issue of muscle collapsing in specific places. I do have intersective muscles but idk how to solve them apart or boolean them. care to share a hip file or explain the node tree?
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