Hello,
I'm debugging some HDAs in Unreal. Is there a way to query which HDAs are trying to recook? I've paused cooking, and I'd like to identify which actors are trying to recook. I've seen the following message in the output log:
LogHoudiniEngineRuntime: Display: Parameters need update for component: Asset/Path/Level.Layer:HoudiniAssetActor_UAID_#.HoudiniAssetComponent
Are there any existing commands to query Houdini Engine for HDA Actors with parameter or input changes?