Gang:
Anyone ever run into this? I’ve got a Solaris scene with velocity blur that appears correctly in the viewport, but is completely missing in rendered files. I’m using a USD Render ROP to generate the images, and the “Instantaneous Shutter” parameter is off. Any strategies for how to troubleshoot this would be welcome.
Cheers,
Tim
Karma motion blur in viewport, but not rendered frames [[SOLVED]]
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Since posting this, I’ve discovered that - at least in my case - the viewport seems to render at 24fps when using Solaris, no matter what frame rate you have chosen in Global Animation Options. The attached file demonstrates this - it contains a box that’s moving at 10m/s, with the frame rate set to 1fps and the shutter open for the entire frame. If you render to disk, the box correctly produces a streak that’s 10m long. In the viewport, the box appears to move roughly 0.4m. That’s consistent with a frame rate of 24fps (10m/s / 24fps = 0.416m). Tested with 20.0.590.
I’ve filed this as a bug with SideFX, but I always encourage others to file bugs too.
Cheers,
TIm
I’ve filed this as a bug with SideFX, but I always encourage others to file bugs too.
Cheers,
TIm
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Just to finish the thought - the reason this led to the original post was that I was working with higher-than-usual frame rates and hadn't calculated how far my objects were supposed to move in one frame, so when I adjusted my shutter duration to display pleasing motion blur in the viewport at the (incorrect) low frame rate, it was too subtle to see in rendered output with the (correct) high frame rate.
My current workaround is to set the desired shutter duration for rendering on my camera(s), then add a branch at the end of my network with an Edit Camera LOP that calculates an adjusted duration for 24 FPS. Then, I have to remember to select that branch to visualize the correct results in the viewport.
Cheers,
Tim
My current workaround is to set the desired shutter duration for rendering on my camera(s), then add a branch at the end of my network with an Edit Camera LOP that calculates an adjusted duration for 24 FPS. Then, I have to remember to select that branch to visualize the correct results in the viewport.
Cheers,
Tim
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I have a related problem - this is the closest topic I can find.
I've been doing lookdev on a scene that needs very heavy motion blur for something spinning very fast and it was looking great in the XPU viewport, also flipbooking. However if I render with a USD Render LOP I get MUCH less blur. I've tried all sorts of things, MBlur LOP, cache LOP, different settings on those but I can't figure out how to get a match to my viewport.
This pair of images are using the same settings, the one with the heavy blur is XPU viewport, the other is with USD Render LOP. Instantaneous shutter is off. You can see in the top right corner there is a very small amount of blur...
Thanks for reading
I've been doing lookdev on a scene that needs very heavy motion blur for something spinning very fast and it was looking great in the XPU viewport, also flipbooking. However if I render with a USD Render LOP I get MUCH less blur. I've tried all sorts of things, MBlur LOP, cache LOP, different settings on those but I can't figure out how to get a match to my viewport.
This pair of images are using the same settings, the one with the heavy blur is XPU viewport, the other is with USD Render LOP. Instantaneous shutter is off. You can see in the top right corner there is a very small amount of blur...
Thanks for reading
Edited by j00ey - June 24, 2024 04:49:10
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It's not a bug as such. Rob from SideFX kindly explained how to deal with it here :
https://www.sidefx.com/forum/topic/96619/#post-424765 [www.sidefx.com]
https://www.sidefx.com/forum/topic/96619/#post-424765 [www.sidefx.com]
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