PYRO sim weird lines.

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Hi guys!
I'm new to houdini and just learning it.
I'm trying to create a simple sim with fire spreading on the cylinder.
My problem is that I'm getting these weird lines, when I do actual sim inside POP.
When I use "rastrize volume attribtutes" on the SOP level, all the volumes look fine and don't have any lines or artifacts.
Please help :S

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Basically I figured it out. I had a collision object inside a DOP net, as a volume source with density -1. And I plugged it into a Force input in the pyro solver. Basically you need to use a merge node and plug it into the source input, then these lines will go away.
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