when will OpenPBR be default in Karma with MaterialX?
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- traileverse
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- goldleaf
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They could have made it clear in the marketing materials, but the OpenPBR shader is built for MaterialX 1.39.0, which is in-progress and unreleased:
https://github.com/AcademySoftwareFoundation/OpenPBR/blob/main/reference/open_pbr_surface.mtlx#L2
[github.com]
I can't say when it would become the default, but I think it's safe to assume that won't happen until MaterialX 1.39 is finished, and Houdini adopts that in a future release.
As it's a new shader, so you'd have to update your materials to use that shader; it's not a behind-the-scenes change.
https://github.com/AcademySoftwareFoundation/OpenPBR/blob/main/reference/open_pbr_surface.mtlx#L2
[github.com]
I can't say when it would become the default, but I think it's safe to assume that won't happen until MaterialX 1.39 is finished, and Houdini adopts that in a future release.
As it's a new shader, so you'd have to update your materials to use that shader; it's not a behind-the-scenes change.
I'm o.d.d.
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