Houdini 16 comes with a redesigned set of Fur and Hair tools. This masterclass introduces the new workflow and techniques from the ground up. We look at the structure and overall design of fur object node, a new set of procedural SOP tools, dynamics and rendering. We also show how the general power and flexibility of SOPs can be used to design fur and hair styles.

CREATED BY

KAI STAVGINSKI

Kai Stavginski has been a Senior Technical Director for SideFX Software since 2014. In that time, he's mostly been busy in the areas of shading and fur tools. He started in the industry as a generalist in 2004, spent some time as a rigger for an animated feature and then created VFX for major Hollywood blockbusters for several years. He used Houdini to get the job done and now uses his extensive industry experience in his development work on the software itself.

More from Kai Stavginski