This masterclass covers new shading features in Houdini 16. The focus is on aspects that enable visual effects which weren't possible before. For example realistic absorption and dispersion. Nested dielectrics are covered in depth. These allow for correct rendering of interfaces between transparent media with hardly any setup work. Scene files are available for download below.

CREATED BY

KAI STAVGINSKI

Kai Stavginski has been a Senior Technical Director for SideFX Software since 2014. In that time, he's mostly been busy in the areas of shading and fur tools. He started in the industry as a generalist in 2004, spent some time as a rigger for an animated feature and then created VFX for major Hollywood blockbusters for several years. He used Houdini to get the job done and now uses his extensive industry experience in his development work on the software itself.

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COMMENTS

  • harryabreu 7 years, 6 months ago  | 

    Very good explanation thanks

  • cybernetix 7 years, 6 months ago  | 

    great! love the new context, and thanks for the files too

  • Tetsuoo 7 years, 6 months ago  | 

    the principled shader have changed for the better it seems, I need to upgrade now

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