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TOTAL DURATION: 2h 48m 37s

Learn how to work with Solaris, Houdini’s environment for layout, lookdev and lighting and is built on USD, the open source Universal Scene Description format created by PIXAR. This series is intended for any 3D artist who has an interest in learning scene assembly and rendering workflows for USD. No prior Houdini knowledge is needed for following along.

CREATED BY

MOEEN SAYED

Visual Effects artist for over 4 years and Houdini tutorial content creator. Co-founder of Nine Between, a South African Visual Effects Studio. Currently based in Johannesburg, South Africa.

More from Moeen Sayed

COMMENTS

  • LukeP 9 months, 1 week ago  | 

    Your tutorials and the way you explain are absolutely amazing. Sided should hire you to redo the documentation! Please consider doing videos explaining each and every node of Houdini! :)

    • OneBigTree 9 months, 1 week ago  | 

      ...and every possible combination of all of them... ;)

  • Octop 9 months, 1 week ago  | 

    Getting errors in XPU although it does render. Multiplying doesn't work however. Is this supported by CPU only for now?

    • Moeen 9 months ago  | 

      Hey, the error is likely caused by the displacement which is disconnected. You can delete the displacement output from the MTLX subnet to get rid of that error. As far as I know, the multiply should work, what are you multiplying?

    • AnimGraphLab 5 months, 2 weeks ago  | 

      If you were talking about rendering MaterialX volume then yes, only CPU works for now.

  • Octop 9 months, 1 week ago  | 

    Sorry can't find an edit button. I'm talking about the volume shader.

  • Anastasiiadots 9 months, 1 week ago  | 

    Made me so happy to see the new course of yours!!! BTW I could guess it's yours just by reading the name

    • Moeen 9 months ago  | 

      Thank you for the great comment! Lol, I'm becoming predictable.

  • OneBigTree 9 months, 1 week ago  | 

    Thank you so much for this. BM Fusion has just added USD support, which means I have now a reason to use usd files and solaris. This tutorial comes at the perfect time.

    • Moeen 9 months ago  | 

      Perfect! I'm glad you found it useful.

  • madrenderman 9 months, 1 week ago  | 

    This course is great

    • Moeen 9 months ago  | 

      Thanks for watching!

  • SerQ 9 months ago  | 

    I just started watching and I'm already surprised at how well you manage to explain, I am extremely grateful to you.

    • Moeen 9 months ago  | 

      Thank you so much, I appreciate the great comment!

  • HarrryHoudini 9 months ago  | 

    This is so much clearer and easy to understand than the other USD tutorials here.

    • Moeen 9 months ago  | 

      A comment from Harry Houdini himself? I must be doing something right. Thanks!

  • revilo3d 9 months ago  | 

    Nicely done! Quick question - how did you to those text boxes? Is that a modified sticky note?

    • Moeen 9 months ago  | 

      Thanks! If you drop a regular sticky note, you can hide the background in its options by right-clicking on it. I usually change the color of the note first so that the text becomes white instead of grey (press C to bring up color options when hovering in the object network)

  • Seyonce 8 months, 3 weeks ago  | 

    Your tutorial is awesome. Thanks for sharing. USD and Material X is now easy peezy lemon squeezy for me. Thanks a lot.

  • SerjKirchano 7 months, 2 weeks ago  | 

    Good work!

  • kuroashiae 7 months, 2 weeks ago  | 

    i cant find the file!!!!!

  • Alexandre11011 7 months ago  | 

    Thank you for this great overview. But having some difficulties using the component builder to create tree assets variants where the leaves and trunk are in subgroups and each variants using the same materials for leaves and trunk. Any inisght would be greatly appreciated.

  • HarrryHoudini 5 months, 3 weeks ago  | 

    I opened the file in video 4 in Houdini 20 but the scene is empty, this was working in 19.5. Did something change in Houdini 20?

    • HarrryHoudini 5 months, 3 weeks ago  | 

      Scratch that, problem solved!

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