Welcome to the LOPs Lighting Tutorial. Houdini’s tooling and support for USD is collectively known as Solaris. Solaris includes USD support in the view and a new network type, LOPs (Light Operators). LOP networks are similar to SOPs, where each node accepts incoming geometry, modifies it, and outputs new geometry. In LOPs, each node accepts an incoming USD scene, modifies it, and outputs a new scene. LOPs also features Houdini’s new renderer, Karma, which consumes usd instead of ifd, which mantra consumed. The LOPs context features many new enhancements to make lighting faster and more efficient.


You should already be familiar with Houdini before doing this tutorial. 

CREATED BY

SEAN LEWKIW

Sean has over 25 years of VFX production experience as a VFX Supervisor, DFX Supervisor, CG Supervisor and Houdini FX artist. His credits include Lord of the Rings, Superman Returns, Golden Compass, Watchmen, Mazerunner, and many many more, and stints at Weta, DNEG, Method, Framestore and others. See his IMDB profile at https://www.imdb.com/name/nm0507909/ Sean has extensive teaching experience as Lead FX Instructor for four years. He focusses on the fundamentals so that you understand what you are doing and why you are doing it, so that you can take what you learned and actually use it to create new content. Sean has also worked with Sidefx Software creating documentation for Houdini itself. He has also been using Houdini since its inception!

More from Sean Lewkiw

COMMENTS

  • BabaJ 4 years ago  | 

    I'm only an "Indie Artist" so I don't fully make use of the features possible in LOPs like a production team would; But even so the more I use LOPs the more I like it and enjoyed your first tut series on them which helped sort out my own work flows. So am looking forward to going through these tuts you put together when I get a chance. Thanks.

  • mrCatfish 4 years ago  | 

    Thanks for the comments and glad the tutorials are helping you.

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