24 float distmax = 1E17F,
float *
distance = 0,
25 float *u = 0,
float *
v = 0,
26 bool accurate =
true);
35 float distmax = 1E17F,
float *
distance = 0,
36 float *
u1 = 0,
float *
v1 = 0,
37 float *
u2 = 0,
float *
v2 = 0,
38 bool accurate =
true);
44 float start_u,
float start_v,
float start_w,
GU_API bool GUminimumDistPrimPoint(const GEO_Primitive &prim, const UT_Vector3 &point, float distmax=1E17F, float *distance=0, float *u=0, float *v=0, bool accurate=true)
Find the minimum distance between a primitive and a point.
GU_API GA_Offset GUclosestPrimPoint(const GEO_Primitive &prim, float start_u, float start_v, float start_w, const UT_Vector3 &point)
GLfloat GLfloat GLfloat v2
GU_API bool GUminimumDistPrimPrim(const GEO_Primitive &prim1, const GEO_Primitive &prim2, float distmax=1E17F, float *distance=0, float *u1=0, float *v1=0, float *u2=0, float *v2=0, bool accurate=true)
SIM_API const UT_StringHolder distance