HDK
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#include "GU_API.h"
#include "GU_NURBPyramid.h"
#include "GU_RayRBezCurve.h"
#include "GU_RayRBezSurf.h"
#include <GEO/GEO_Detail.h>
#include <GEO/GEO_PrimitiveP.h>
#include <GEO/GEO_PrimNURBCurve.h>
#include <GEO/GEO_PrimNURBSurf.h>
#include <GEO/GEO_PrimRBezCurve.h>
#include <GEO/GEO_PrimRBezSurf.h>
#include <GEO/GEO_PrimVolume.h>
#include <GA/GA_KnotVector.h>
#include <GA/GA_NUBBasis.h>
#include <GA/GA_Types.h>
#include <TS/TS_Expression.h>
#include <UT/UT_BoundingBox.h>
#include <UT/UT_Matrix3.h>
#include <UT/UT_Matrix4.h>
#include <UT/UT_ThreadSpecificValue.h>
#include <UT/UT_UniquePtr.h>
#include <UT/UT_VDBUtils.h>
#include <UT/UT_Vector3.h>
#include <UT/UT_Vector4Array.h>
#include <UT/UT_VoxelArray.h>
#include <SYS/SYS_Inline.h>
#include <openvdb/openvdb.h>
Go to the source code of this file.
Classes | |
class | GU_Ray |
class | GU_RayPrimInfo |
class | GU_RayQuadricInfo |
class | GU_RayTriangleInfo< ISTET > |
class | GU_RayHTriangleInfo< ISTET > |
class | GU_RayTetInfo |
class | GU_RayHTetInfo |
class | GU_RayHexInfo |
class | GU_RayHHexInfo |
class | GU_RayQuadInfo< ISHEX > |
class | GU_RayHQuadInfo< ISHEX > |
class | GU_RayPolyInfo |
class | GU_RayHPolyInfo |
class | GU_RayMetaInfo |
class | GU_RayVDBInfo |
class | GU_RayHeightFieldInfo |
class | GU_RayPackedInfo |
class | GU_RayPolyLineInfo |
class | GU_RayCurveInfo |
class | GU_RayRBezCurveInfo |
class | GU_RayNURBCurveInfo |
class | GU_RayRBezSurfInfo |
class | GU_RayNURBSurfInfo |
class | GU_RayMovingTriangleInfo |
Functions | |
int | GU_getBilinearQuadIntersection (const UT_Vector3 &org, const UT_Vector3 &dir, const UT_Vector3 &A, const UT_Vector3 &B, const UT_Vector3 &C, const UT_Vector3 &D, const UT_Vector3 &norm, float &t, float &u, float &v, float &d2) |
GU_API bool | GUisPointInsideTet (const UT_Vector3 &query, const UT_Vector3 *ps, UT_Vector3 n[4], bool &negated, float dots[4], float A[4]) noexcept |
GU_API UT_Vector3 | GUfindPointInsideTet (float dots[4], const float A[4]) noexcept |
int GU_getBilinearQuadIntersection | ( | const UT_Vector3 & | org, |
const UT_Vector3 & | dir, | ||
const UT_Vector3 & | A, | ||
const UT_Vector3 & | B, | ||
const UT_Vector3 & | C, | ||
const UT_Vector3 & | D, | ||
const UT_Vector3 & | norm, | ||
float & | t, | ||
float & | u, | ||
float & | v, | ||
float & | d2 | ||
) |
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noexcept |
Computes the uvw coordinates of a query point inside a tet, based on the values computed by GUisPointInsideTet.
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noexcept |
Checks if query is inside the tet specified by ps. If the tet is inverted and it's inside, negated will be set to true. It computes normals, areas, and sub tet volumes already, so that they can be used afterward.