Houdini 20.5 Copernicus

Copernicus for Substance 3D Designer™ users

Differences between using Substance 3D Designer and Copernicus.

On this page

Overview

This page is for users that are familiar with Substance 3D Designer™ and want to accomplish similar tasks in Houdini using Copernicus.

Nodes

The following table outlines where to find certain Substance 3D Designer node operations in Copernicus. For more information, see COP nodes.

Substance 3D Designer

Copernicus

Gradient nodes

Ramp nodes

Histogram nodes

Remap nodes

Flood Fill nodes

Segment by Connectivity and UV Map by ID nodes

Copernicus

Basics

Next steps

  • Working with Copernicus nodes

    Provides next steps and workflows for how to use Copernicus nodes.

  • Slap comp

    Slap composite (slap comp) is a fast image manipulation you can use to view approximate and live results of a final composite.

  • OpenFX

    Describes what OpenFX is and how to use it in your network.

  • Hatching

    Describes how to use hatching in your Copernicus network.

  • Copernicus tips

    Useful tips and information while using COPs.

Advanced concepts

  • Normals

    Defines the normals that the Copernicus network uses.

  • Spaces

    Defines the spaces that the Copernicus network uses.