On this page |
There are several MPM Configure examples available through the tab menu. These are similar to shelf tools that put down networks of nodes for learning purposes. The MPM Configure Landslide example illustrates the use of the “chunky” Soil material type. It puts down a simple network of nodes to simulate a cliff chunk made of soil and grass detaching and sliding down a slope.
Important nodes ¶
landslide_soil
This is the MPM Source that uses the Soil material preset. The main differences are two parameter changes from the default. The Density has been increased to
1500
, the Compression Hardening has been increased to 8
, and the Stiffness has been increased to 5
. This is to make the soil hold together. There is also some initial Velocity added to the soil to help it detach from the cliff.
modify_material_attributes
If you dive inside this subnet there are a few Attribute Wrangle nodes that are used to add details to the soil.
noise_E1
Adds some spatial variation to the stiffness of the soil by setting bounds for how soft and how stiff the soil can be.
set_grass_attribs
Sets up the grass so it behaves differently than the soil beneath.
set_colors1
Sets colors to better visualize the grass and soil areas.
tweak_vel
Modifies the initial velocity set on the MPM Source so that the bottom of the soil is pulled down in the direction of the slope with more intensity than the top, allowing for it to collapse on itself.
pin_points1
Pins some points to the surface of the slope collider, which you can visualize when the MPM Solver is selected. This helps with the transition between the sources and the collider, giving it a more organic look.
slope_smooth
and slope_sticky
The slope is split into two MPM Colliders with varying friction.
slope_smooth
represents the sheer face of the slope and has very low Friction. This will allow the soil going down the hill to pick up some speed. slope_sticky
is a collider with much higher friction, which will cause the soil to stick to it and start to tumble and roll as opposed to just sliding down.
mpmcontainer
The MPM Container defines the resolution of the simulation using the Particle Separation parameter and sets limits on whether particles should be deleted or bounce on contact with the boundary.
mpmsolver
This setup uses a default MPM Solver, which does the work of solving the scene.
Learning from this example ¶
To... | Do this |
---|---|
Visualize the areas of varied stiffness in the soil |
Tip You can turn on the Bypass flag on for this node to see how the varied stiffness in the soil affects the way the soil behaves. |
Simplify the example |
|
Tip
You can also try changing the input geometry as a way to learn from this example.