Hi,
I'm using Houdini Apprentice 16.5.323, and doing a simple populate crowds, agents appear like pins (img_1).
I tried doing step by step, using the walk mocap biped 3, and then the populate and simulate, and worked, then I added 2 more characters doing a run and a zombie walk, to the simulation and the result was that some agents were deformed like (img_2).
If I try to do the populate with 2 or 3 baked agent the result is like img_1, with pins replacing agents.
I did the test in my workstation (i7, 16G, Quadro K2000D) and in my laptop (i7, 16G, GTX1060 updated drivers), the above detailed explanation was on the workstation, I did the samen test in my laptop, and the result was always pins instead of agents!
Help please!!
Thanks
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Houdini Indie and Apprentice » Crowds Agents replaced by pins and deformed agents
- joaoalexdias
- 15 posts
- Offline
Technical Discussion » Crowds Agents replaced by pins and deformed agents
- joaoalexdias
- 15 posts
- Offline
Hi,
I'm using Houdini Apprentice 16.5.323, and doing a simple populate crowds, agents appear like pins (img_1).
I tried doing step by step, using the walk mocap biped 3, and then the populate and simulate, and worked, then I added 2 more characters doing a run and a zombie walk, to the simulation and the result was that some agents were deformed like (img_2).
If I try to do the populate with 2 or 3 baked agent the result is like img_1, with pins replacing agents.
I did the test in my workstation (i7, 16G, Quadro K2000D) and in my laptop (i7, 16G, GTX1060 updated drivers), the above detailed explanation was on the workstation, I did the samen test in my laptop, and the result was always pins instead of agents!
Help please!!
Thanks
I'm using Houdini Apprentice 16.5.323, and doing a simple populate crowds, agents appear like pins (img_1).
I tried doing step by step, using the walk mocap biped 3, and then the populate and simulate, and worked, then I added 2 more characters doing a run and a zombie walk, to the simulation and the result was that some agents were deformed like (img_2).
If I try to do the populate with 2 or 3 baked agent the result is like img_1, with pins replacing agents.
I did the test in my workstation (i7, 16G, Quadro K2000D) and in my laptop (i7, 16G, GTX1060 updated drivers), the above detailed explanation was on the workstation, I did the samen test in my laptop, and the result was always pins instead of agents!
Help please!!
Thanks
Edited by joaoalexdias - Jan. 27, 2018 21:05:35
Houdini Lounge » any teasers for Houdini 16.5 coming up any time soon ?
- joaoalexdias
- 15 posts
- Offline
harryabreu
Hi my hope is about character rigging, render engine and a good help system.
I still believe that will be possible to make character animation in Houdini and a faster render engine…but until this happen I will use what is possible.
Before some one tel me I read Houdini's Help every day and I watched a lot of master class and Illume webinar.
I believe that Houdini is a procedural animation tool and not only a procedural simulation tool.
SideFx please help us, for character animation.
Exactly today Maya and Blender is what I can use.
Sorry to tell but is my second year with Houdini Indie.
…may be next year…may be next year
Can agree more!
Did you try to use the auto rig tool shown in the 2016 masterclass?
Houdini Learning Materials » Mixing Keyframe animation and dynamic simulations
- joaoalexdias
- 15 posts
- Offline
Hi guys!
I'm trying to mix a simple keyframe animation with a RBD, I tried using an active value and OBJ position node after the RBD Packet Object node (has the example on houdini help), and I can't set the OBJ position when activate the dynamics.
I also tried the Deactivate Objects tool from the shelf and the result is the same, the object position when the DOP is active its not correct (in this example I followed Peter Quint tutorial “Keyframe /DOP 1”)
If I set the the object position in the RBD packed object transform node it increments the position on the object level.
Any help?
Thanks!
I'm trying to mix a simple keyframe animation with a RBD, I tried using an active value and OBJ position node after the RBD Packet Object node (has the example on houdini help), and I can't set the OBJ position when activate the dynamics.
I also tried the Deactivate Objects tool from the shelf and the result is the same, the object position when the DOP is active its not correct (in this example I followed Peter Quint tutorial “Keyframe /DOP 1”)
If I set the the object position in the RBD packed object transform node it increments the position on the object level.
Any help?
Thanks!
Technical Discussion » Invalid signature Houdini 16.0.671
- joaoalexdias
- 15 posts
- Offline
thanks but it's solved, I had a quick reply from sideFx to disable antivirus and firewall, and worked. Was the answer that I expected, but since it was a problem that I never encounter in Houdini, I thought that I should report!
Cheers
Cheers
Technical Discussion » Invalid signature Houdini 16.0.671
- joaoalexdias
- 15 posts
- Offline
Hi,
I'm can't install the latest Houdini production build for Win10, because of the invalid signature, is there a way to install or sideFx needs to fix this issue?
Thanks
I'm can't install the latest Houdini production build for Win10, because of the invalid signature, is there a way to install or sideFx needs to fix this issue?
Thanks
Houdini Indie and Apprentice » Mixing Keyframe animation and simulations
- joaoalexdias
- 15 posts
- Offline
Hi guys!
I'm trying to mix a simple keyframe animation with a RBD, I tried using an active value and OBJ position node after the RBD Packet Object node (has the example on houdini help), and I can't set the OBJ position when activate the dynamics.
I also tried the Deactivate Objects tool from the shelf and the result is the same, the object position when the DOP is active its not correct (in this example I followed Peter Quint tutorial “Keyframe /DOP 1”)
If I set the the object position in the RBD packed object transform node it increments the position on the object level.
Any help?
Thanks!
I'm trying to mix a simple keyframe animation with a RBD, I tried using an active value and OBJ position node after the RBD Packet Object node (has the example on houdini help), and I can't set the OBJ position when activate the dynamics.
I also tried the Deactivate Objects tool from the shelf and the result is the same, the object position when the DOP is active its not correct (in this example I followed Peter Quint tutorial “Keyframe /DOP 1”)
If I set the the object position in the RBD packed object transform node it increments the position on the object level.
Any help?
Thanks!
Houdini Learning Materials » Flat Tank render Issues
- joaoalexdias
- 15 posts
- Offline
Houdini Learning Materials » Flat Tank render Issues
- joaoalexdias
- 15 posts
- Offline
Hi again,
This time I tried to start a new file without new project nor saving, and worked!
Seems like like if I start a new project and save the file the before render it has some kind files errors!
Kind of annoying issue!
Thanks again
This time I tried to start a new file without new project nor saving, and worked!
Seems like like if I start a new project and save the file the before render it has some kind files errors!
Kind of annoying issue!
Thanks again
Houdini Learning Materials » Flat Tank render Issues
- joaoalexdias
- 15 posts
- Offline
Thanks @Enivob I tried, I started a new project and build the file from scratch, same error…
Seems like I'm having the same issue with the others Ocean FX solvers, I think it's related with default shaders assigned to the materials, I'm also having this error:
"UT_NetPacket::read: No error
mantra: Unable to load texture ‘CUsers/joao/maps/ocean_displace.0001.pic’
UT_NetPacket::read: No error"
I've read in an older post something about changing the file extension from .hip to .hipnc because of the apprentice version… does it make sense in this case?
any ideas?!?
Thanks!
Seems like I'm having the same issue with the others Ocean FX solvers, I think it's related with default shaders assigned to the materials, I'm also having this error:
"UT_NetPacket::read: No error
mantra: Unable to load texture ‘CUsers/joao/maps/ocean_displace.0001.pic’
UT_NetPacket::read: No error"
I've read in an older post something about changing the file extension from .hip to .hipnc because of the apprentice version… does it make sense in this case?
any ideas?!?
Thanks!
Houdini Learning Materials » Flat Tank render Issues
- joaoalexdias
- 15 posts
- Offline
Hi guys,
I followed the flat tank tutorial from side effects, the dynamics are great but I can't render because of the following error “Error saving geometry forobj/flattank_fluid/RENDER” ….
I'm using Houdini 15.5 apprentice version.
Please need help.
Thanks
I followed the flat tank tutorial from side effects, the dynamics are great but I can't render because of the following error “Error saving geometry forobj/flattank_fluid/RENDER” ….
I'm using Houdini 15.5 apprentice version.
Please need help.
Thanks
Houdini Indie and Apprentice » Environment light map issue
- joaoalexdias
- 15 posts
- Offline
Houdini Indie and Apprentice » Environment light map issue
- joaoalexdias
- 15 posts
- Offline
Hi guys
My environment map file only appears on the first frame, both on render and on the viewport, how does this happen and how do I fix it?
And why most of my hdr files don't load onto the map?
Thanks!
My environment map file only appears on the first frame, both on render and on the viewport, how does this happen and how do I fix it?
And why most of my hdr files don't load onto the map?
Thanks!
Houdini Indie and Apprentice » Is it possible to import a Maya rig to Houdini
- joaoalexdias
- 15 posts
- Offline
Once I tried but and didnt work at all in Houdini older version!
It would be really great to implement that in Houdini engine, for me as an animator I would definitly start using more Houdini.
Thanks for the help!
It would be really great to implement that in Houdini engine, for me as an animator I would definitly start using more Houdini.
Thanks for the help!
Houdini Indie and Apprentice » Is it possible to import a Maya rig to Houdini
- joaoalexdias
- 15 posts
- Offline
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