Houdini 20.5 Nodes VOP nodes

Karma Rounded Edge VOP node

Blends the normals between faces within specified radius.

On this page
Since 19.5

This operator sends rays against nearby surfaces to blend the shading normals between faces. This can be useful to fake beveled edges on hard surfaces.

Inputs

nN

Normalized input normal.

Mode

Types of edges (concave or convex) to smooth.

Samples

Number of directions to trace.

Radius

Rounding radius, in Houdini units.

Cusp Angle

If the angle between the current shading normal and the normal of sampled surface is below this threshold (in degrees), it won’t be blended together.

Outputs

Round N

Normalized result.

Round Mask

Affected mask. Gives 1 if the normals are changed. 0 if normals are unchanged.

VOP nodes