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A 4-corner bilinear value ramp.

Parameters

valuetl

The value at the top-left (U0V1) corner

valuetr

The value at the top-left (U1V1) corner

valuebl

The value at the top-left (U0V0) corner

valuebr

The value at the top-left (U1V0) corner

texcoord

The name of a vector2-type node specifying the 2D texture coordinate at which the ramp interpolation is evaluated. Default is to use the first set of texture coordinates.

Outputs

out

float

VOP nodes