Houdini 20.5 Nodes VOP nodes

MtlX glTF Pbr VOP node

A PBR shader from glTF-2.0.

Since 19.5

MtlX glTF Pbr is a physically-based shader defined by the Khronos Group for glTF-2.0. Designed to improv interop between MaterialX and glTF-authored shaders.

See for more info:

Parameters

Base

Base Color

The diffuse, non-reflective surface color.

Metallic

Controls how metallic the surface appears.

Roughness

Adjusts the surface roughess, affecting both metallic and specular properties.

Transmission

Transparency to represent glass or water surfaces.

Alpha

Alpha

-

Alpha Mode

-

Alpha Cutoff

-

Sheen

Sheen Color

Color of surface at angles perpendicular to the view.

Sheen Roughness

Roughness or smoothness of the surface sheen. More roughness causes the sheen color to appear on surfaces more towards the eye.

Clearcoat

Clearcoat

Clearcoat is a transparent coating overlaying the surface.

Clearcoat Roughness

Roughness or smoothness of the clearcoat sheen.

Clearcoat Normal

Optionally use a different set of normals to drive the clearcoat appearance.

Emission

Emissive

Amount of light emitted from the shader.

Volume

Thickness

-

Attenuation Distance

-

Attenuation Color

-

VOP nodes