Houdini 20.5 Nodes VOP nodes

MtlX Facing Ratio VOP node

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Return the geometric facing ratio, computed as the dot product between the view direction and geometric normal.

Parameters

View Direction

This vector should point towards the eye/camera. Defaults to the view direction in world space.

Normal

Defaults to the geometric normal in world space.

Face Forward

Values are always facing towards View Direction. This is equivalent to the absolute value of the dot product of the two input vectors.

Invert

Invert the output values.

Outputs

out

Float representing the blended ration between the View Direction and Normal.

VOP nodes