Note
Blueprint support of Houdini Asset Components remains for backward-compatibility and will be deprecated in future versions. If you want to use Blueprint for scripting HDAs, see the Public API. For creating presets of Houdini Asset, use the Preset system instead.
You can use Houdini Asset Components in the Blueprint Editor.
This lets you preset and use Houdini Digital Assets in Blueprint Actors. Changing parameters or inputs on the Houdini Asset automatically updates all placed instances of that Blueprint.
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Create a new Blueprint Actor or open an existing one.
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Add a Houdini Asset component to it.
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Select the Hodini Asset in the details panel. This cooks the HDA and displays its parameters interface and default output.
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Modify the HDAs parameters and inputs. This recooks and updates the HDA outputs.
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Place the Actor in the level. If you modify parameters or inputs on the Houdini Asset component in the Blueprint Actor, it automatically updates all placed instances of that Blueprint.
Note
Only Static meshes and Instancer outputs are supported, and only geometry and curve inputs are available when using HDAs in the BP Editor.