The Command Console is located at the bottom of the Unreal Editor window. You can jump directly to the Command Console entry field by pressin `.
See Houdini Engine menu for other action items.
View keys ¶
Command |
Function |
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Stops current session and starts a new one |
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Stops the current session, opens Houdini, and starts a Session Sync session See Session sync for more information. |
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Opens the current level with Houdini assets in a new Houdini |
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Saves current Houdini scene as a .hip file |
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Deletes the temporary files in the temp folder |
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Recooks all Houdini Asset Actors in the current level |
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Recooks selected Houdini Asset Actors |
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Rebuilds all Houdini Asset Actors in the current level |
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Rebuilds selected Houdini Asset Actors |
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Bakes and replaces all Houdini Asset Actors with blueprints in the current level |
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Bakes and replaces selected Houdini Asset Actors with blueprints |
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Replaces all Houdini proxy meshes with UStaticMesh instances |
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Pauses or resumes Houdini Engine from cooking assets |
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Lists all the Generic property attributes names and types that are usable for a given Class in the output log window. |