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The Houdini Engine menu is displayed in Unreal Engine’s main menu bar.
Session ¶
Create Session
Starts a new Houdini Engine session.
Connect Session
Connects to an existing Houdini Engine session.
Stop Session
Stops the current session.
Restart Session
Stops current session and starts a new one.
Open Houdini Session Sync
Stops the current session, opens Houdini, and starts a Session Sync session. See Session sync for more information.
Close Houdini Session Sync
Stops Session Sync session and closes Houdini.
Sync Viewport
This submenu contains menu items to control the viewport sync between Houdini and Unreal.
Disabled
Do not sync viewports.
Sync Houdini to Unreal
Sync Houdini’s viewport to Unreal’s viewport.
Sync Unreal to Houdini
Sync Unreal’s viewport to Houdini’s viewport.
Both
Sync both viewports when you make changes on Houdini or Unreal.
Houdini Node Sync
Opens the Houdini Node Sync menu. See Node Sync for mroe information.
Houdini Tools
Opens the Houdini Tools menu. See Houdini Tools for more information.
PDG ¶
Work Item Import Settings
This submenu contains menu items to control PDG Asset Link options. The PDG Asset Link uses an asynchronous commandlet importer.
Enable Async Importer
Turns on the PDG Asset Link importer.
Start Async Importer
Starts the PDG Asset Link importer.
Stop Async Importer
Stops the PDG Asset Link importer.
Plugin ¶
Installation Info
Displays information about the Houdini Engine installation.
Plugin Settings
Displays the Houdini Engine plugin settings. See Plugin Settings for more information.
Plugin Editor Preferences
Displays the Plugin Editor Preferences. See Editor Preferences for more information.
File ¶
Open Scene in Houdini
Opens the current level with Houdini assets in a new Houdini.
Save Houdini Scene (HIP)
Saves current Houdini scene as a .hip file.
Clean Houdini Engine Tem Folder
Deletes the temporary files in the temp folder.
Help and Support ¶
Online Documentation
Opens the Houdini Engine for Unreal documentation in a browser.
Online Forum
Opens the Houdini Engine for Unreal forum in a browser.
Report Bugs
Opens a browser to submit bugs or request for enhancements.
Content Examples
Opens the Github Repository that contains the content examples. See Content examples overview for more information.
Browse Content Examples
Browse the content example folder in the current project (if installed).
Actions ¶
Recook All
Recooks all Houdini Asset Actors in the current level.
Recook Selection
Recooks selected Houdini Asset Actors.
Rebuild All
Rebuilds all Houdini Asset Actors in the current level.
Rebuild Selection
Rebuilds selected Houdini Asset Actors.
Bake and Replace All Houdini Assets
Bakes and replaces all Houdini Asset Actors with blueprints in the current level.
Bake and Replace Selection
Bakes and replaces selected Houdini Asset Actors with blueprints.
Refine All Houdini Proxy Meshes to Static Meshes
Replaces all Houdini proxy meshes with UStaticMesh instances.
Refine Selected Houdini Proxy Meshes to Static Meshes
Replaces selected Houdini proxy meshes with UStaticMesh instances.
Pause Houdini Engine Cooking
When on, prevents Houdini Engine from cooking assets.