Functions ¶
definitionsInFile(file_path)
→ tuple
of hou.HDADefinition
Return all the digital asset definitions inside an hda file. See hou.HDADefinition for more information.
Raises hou.OperationFailed if file_path
does not refer to a valid
hda file.
# Print the node types defined by digital assets in $HOME/houdiniX.Y/hda/OPcustom.hda: >>> import os >>> my_hda_file = "%s/hda/OPcustom.hda" % hou.homeHoudiniDirectory() >>> for definition in hou.hda.definitionsInFile(my_hda_file): ... print definition.nodeTypeCategory().name() + "/" + definition.nodeTypeName() Sop/gcoggeo Sop/gCogFlatGeo Sop/gDivideAtCentroid Object/gAxle Object/gCog
installFile(file_path, oplibraries_file=None, change_oplibraries_file=True, force_use_assets=False)
Install all the node types defined in an hda file into the current Houdini session. This function is equivalent to File ▸ Install Digital Asset Library… in Houdini.
file_path
The hda file to load.
oplibraries_file
The path to an OPlibraries file or None
. OPlibraries files are text
files containing lists of hda files to load on startup. When Houdini
starts up it reads all the OPlibraries files it finds in the Houdini
path and loads all the hda files listed in them. By creating
OPlibraries files in $HOME/houdiniX.Y
, $HSITE/houdiniX.Y
, $JOB
, etc.
you can create libraries that are specific to a particular user,
studio, job, etc.
This parameter is only meaningful when change_oplibraries_file
is
True
.
Note that OPlibraries are only used when the Use OPlibraries files to find HDAS checkbox in the Configuration tab of the Operator Type Manager is checked.
If None
or “Current HIP File”, the hda file is loaded only into the
current Houdini session. The file name will also be saved in the Hip
file so that when the same Hip file is loaded, the hda file will
also be loaded automatically.
If “Scanned Asset Library Directories”, this is equivalent to the installation menu entry in the Install Digital Asset Library dialog.
change_oplibraries_file
When oplibraries_file
is not None
and this parameter is True
,
Houdini will modify the OPlibraries file, adding the hda file to it.
force_use_assets
When True
, ensure that the definitions inside the hda file are
current. If they would not otherwise provide the current definition,
they are marked as preferred to ensure they are current. See
hou.HDADefinition.isPreferred for more information.
Note that, if you do not store the path to the hda file in an OPlibraries file, Houdini will store it in the current Houdini session. So, when you load a hip file, it will try to load the hda files that it references.
uninstallFile(file_path, oplibraries_file=None, change_oplibraries_file=True)
Uninstall an hda file and all the node type definitions it provides from the current Houdini session. The hda file and its contents on disk are unchanged.
You can set file_path
to the special name "Embedded"
to refer to the
digital assets embedded in the current hip file. The following example
removes any embedded digital asset definitions from the current Houdini
session:
hou.hda.uninstallFile("Embedded")
If oplibraries_file
is not None
and change_oplibraries_file
is
True
, Houdini will remove the path to the hda from the specified
OPlibraries file. See hou.hda.installFile for more information
about these parameters.
If all the definitions of a node type are uninstalled, any instances of that node type will warn that they are using an incomplete asset definition. They will, however, retain their parameter values as spare parameters. Installing an hda file with the missing node type will restore those node instances and remove the warnings.
See also hou.HDADefinition.destroy.
reloadFile(file_path)
Reload the contents of an hda file, loading any updated digital asset definitions inside it.
You only need to call this function if an hda file was modified from outside the current Houdini session.
reloadAllFiles(rescan=True)
Reload the digital asset files and update asset definitions in the current session.
If the rescan
is true, Houdini will check the hda directories for any new
hda files and load them too.
See also hou.hda.reloadFile.
reloadNamespaceOrder()
Check HOUDINI_OPNAMESPACE_HIERARCHY
environment variable and
rebuild the node type preference order that determines the node type
to use when only unqualified root name is used in scripts, or, when
Tab menu settings specify to show only a single preferred entry among
several potential choices from different namespaces.
loadedFiles()
→ tuple
of str
Return a tuple of paths to the hda files that are loaded into the current Houdini session.
This method is can be approximately implemented as follows:
def loadedFiles(): '''Return a list of hda files loaded into this Houdini session.''' # Look through all the node types, and for those that have digital # asset definitions, remember the hda file containing the definition. result = [] for category in hou.nodeTypeCategories().values(): for node_type in category.nodeTypes().values(): definition = node_type.definition() if definition is None: continue if definition.libraryFilePath() not in result: result.append(definition.libraryFilePath()) return result
See hou.HDADefinition.isCurrent for an example.
expandToDirectory(file_path, directory_path)
Expand the contents of the hda file in file_path
into the directory
directory_path
. If the directory does not already exist it is created.
When expanding an hda file, Houdini puts each digital asset definition in
the file into its own directory. As well, it puts each section inside a
definition into its own file. Each directory inside the expanded file tree
contains a Sections.List
file that maps the actual file or directory
names into the section names, since section names may contain characters
that cannot occur in directory or file names. See hou.HDASection for
more information about sections.
This function provides an easy way to inspect and modify the contents of an hda file. See also hou.hda.collapseFromDirectory.
collapseFromDirectory(file_path, directory_path)
Given a directory that contains a previously expanded hda file, collapse
it into the hda file specified by file_path
.
This function provides the inverse of hou.hda.expandToDirectory.
renameSource(oplibraries_file, source_name=None)
Give a name to an OPlibraries file. This name appears in the Operator
Type Manager's list of OPlibraries file. If source_name
is None
,
the name is removed from the OPlibraries file.
If the oplibraries_file
does not already exist, it is created.
See hou.hda.installFile for more information about OPlibraries files.
componentsFromFullNodeTypeName(node_type_name)
→ tuple
of str
Returns a tuple of operator type name components that constitute the full node type name. The components in the tuple appear in the following order: scope network type, node type namespace, node type core name, and version.
>>> # Parse the full name into components >>> hou.hda.componentsFromFullNodeTypeName('MyUserNamespace::MyHDA::2.5') ('', 'MyUserNamespace', 'MyHDA', '2.5') >>> hou.hda.componentsFromFullNodeTypeName('Sop/foreach::MyCounterHDA') ('Sop/foreach', '', 'MyCounterHDA', '')
fullNodeTypeNameFromComponents(scope_node_type, name_space, name, version)
→ str
Returns a full node type name build out of the given components. The arguments represent the following components: scope network type, node type namespace, node type core name, and version.
>>> # Compose the node type full name from components >>> hou.hda.fullNodeTypeNameFromComponents('', 'userA', 'sphere', '') 'userA::sphere' >>> hou.hda.fullNodeTypeNameFromComponents('', 'userB', 'myHda', '2.6') 'userB::myHda::2.6' >>> hou.hda.fullNodeTypeNameFromComponents('Sop/foreach', '', 'MyCounterHDA', '') 'Sop/foreach::MyCounterHDA'
reloadHDAModule(hda_module)
Reload the code in the PythonModule section corresponding to hda_module
.
hda_module
must be an hou.HDAModule object.
For example this code reloads and re-executes the code in the PythonModule section of the HDA definition for the 'foobar' node:
hou.hda.reloadHDAModule(hou.node("/obj/foobar").hdaModule())
reloadHDAViewerStateModule(hda_module)
Reload the code in the ViewerStateModule section corresponding to hda_module
.
hda_module
must be an hou.HDAViewerStateModule object.
For example this code reloads the viewer state code in the ViewerStateModule section of the HDA definition for the 'foobar' node:
hou.hda.reloadHDAViewerStateModule(hou.node("/obj/foobar").hdaViewerStateModule())
reloadHDAViewerHandleModule(hda_module)
Reload the code in the ViewerHandleModule section of hda_module
.
hda_module
must be an hou.HDAViewerHandleModule object.
This example shows how to reload the code in the ViewerHandleModule section of the HDA definition for the 'xyz' node:
hou.hda.reloadHDAViewerHandleModule(hou.node("/obj/xyz").hdaViewerHandleModule())
safeguardHDAs()
→ bool
Return True if the Safeguard Operator Definitions configuration option is turned on. When safeguarding is turned on then no digital asset definition can be modified in the Houdini session.
setSafeguardHDAs(on)
Set whether the Safeguard Operator Definitions configuration option should
be turned on or off. The on
argument must be either True of False.
Callbacks ¶
setStateEventCallback(hda_globals, state_name, event_name, callback)
Register a Python callback that the given state will call whenever a
particular event (or action) occurs on the node of a particular type.
This static method will add a special dictionary to hda_globals.
NOTE:
This must be called from inside a Python Module section with
hda_globals = globals()
.
def callback(): print "in callback" hou.hda.setStateEventCallback(globals(), 'objmirror', 'mirror', callback)
This code will cause the Mirror shelf tool to invoke callback
when the
object which has the associated Python Module.
State Callbacks
objmirror
isWorldSpace()
Returns a bool indicating whether the mirror occurs in world space.
mirror(kwargs)
Performs mirroring on kwargs['node']
using the scale vector
kwargs['scale']
.
addEventCallback(event_types, callback)
Register a Python callback that Houdini will call whenever a particular action, or event, occurs with digital asset libraries.
Callbacks only persist for the current session. For example, they are not saved to the .hip
file. If you want persistent callbacks in every session, you can add them in code in pythonrc.py
(runs on startup) or 456.py
(runs when the user opens a .hip
file). See where to add Python scripting for more information.
event_types
A sequence of hou.hdaEventType enumeration values describing the event types that will cause Houdini to call the callback
function.
callback
A callable Python object, such as a function or bound method. Houdini will call this function whenever one of the event types in event_types
occurs.
Houdini calls the function with an event_type
keyword argument containing the hou.hdaEventType value corresponding to the event that triggered the callback.
Houdini will pass additional keyword arguments depending on the event type. For example, in a callback for the LibraryInstalled
or LibraryUninstalled
events, Houdini will pass a library_path
keyword argument containing the path of the .hda
file that was installed or uninstalled. See hou.hdaEventType for the additional arguments passed for each event type.
You can add **kwargs
to the argument list to accept all keyword arguments, to allow the same callback to be used for different events, or to be safe from future changes:
def event_callback(event_type, **kwargs): ...
Note
If you try to add the exact same callback function more than once, Houdini will still only call the function only once in response to an event. However, it may be useful to “add” the same function if you want to register it with different event_types
.
Raises hou.OperationFailed if the event_types
list argument is
empty.
The following example shows to set up a function that’s called whenever a new asset is added to Houdini:
def hda_event(event_type, asset_definition, **kwargs): label = asset_definition.description() library_path = asset_definition.libraryFilePath() print("New asset %s in %s" % (label, library_path)) hou.hda.addEventCallback((hou.hdaEventType.AssetCreated, ), hda_event)
See also hou.hda.removeEventCallback and hou.hda.removeAllEventCallbacks.
removeEventCallback(event_types, callback)
Given a callback that was previously added and a sequence of hou.hdaEventType enumerated values, remove those event types from the set of event types for the callback. If the remaining set of event types is empty, the callback will be removed entirely.
Raises hou.OperationFailed if the event_types
list argument is
empty.
Raises hou.OperationFailed if the callback had not been previously added.
See hou.hda.addEventCallback for more information.
removeAllEventCallbacks()
Remove all event callbacks for all event types.
See hou.hda.addEventCallback for more information.
eventCallbacks()
→ tuple
of (tuple
of hou.hdaEventType, callback)
Return a tuple of all the Python callbacks that have been registered with calls to hou.hda.addEventCallback.
defaultFileExtension()
→ str
Returns the default hda file extension for the current session based on the taint.