Quality levels for rendering objects with transparency in the viewport.
Values ¶
hou.viewportTransparency.Cutout
Fast test to render the transparent pixel as opaque (>0) or to discard it (0). This can be used for texture cards such as leaves. This doesn’t require an additional pass for transparency.
hou.viewportTransparency.Low
Render transparent pixels in a separate pass. Only the front-most transparent pixel is rendered.
hou.viewportTransparency.Medium
Render transparent pixels in an Order-Independent buffer of 8 samples, which is then sorted and composited together to do multi-layer transparency for up to 8 layers of overlapping transparency.
hou.viewportTransparency.High
Render transparent pixels in an Order-Independent buffer of 16 samples, which is then sorted and composited together to do multi-layer transparency for up to 16 layers of overlapping transparency.