This enum is used by GeometryViewportSettings.setDefaultMaterialType()
to select the GLSL shader used when no materials are assigned to geometry.
Values ¶
hou.viewportDefaultMaterial.Simple
An untextured material with variable roughness and color settings for diffuse, specular, emission, and ambient values.
hou.viewportDefaultMaterial.MatCap
A material that uses a MatCap texture (Material Capture) to define the lighting and shading of the surface rather than the lights in the scene.