Specifies the maximum bit depth that can be used for textures in the viewport.
Values ¶
hou.viewportTextureDepth.Compressed8
Compressed, 8b SDR texture format. Smallest memory use.
hou.viewportTextureDepth.Fixed8
8b SDR texture format. Good balance between memory and quality.
hou.viewportTextureDepth.FullHDR
16b HDR texture format. Excellent dynamic range, but more memory use and slower texturing performance.
hou.viewportTextureDepth.HDR16
32b HDR texture format. Extreme dynamic range, but very high memory use and slow texturing performance. Use with care.