Defines the quality vs. performance tradeoff for deforming agent geometry.
Values ¶
hou.viewportAgentBoneDeform.Always
Only use 1 bone to deform on all agent instances (the one with the most influence).
hou.viewportAgentBoneDeform.Disabled
Use up to 4 bones to deform the highest LOD agent instances, and 1 bone on all the reduced LOD instances.
hou.viewportAgentBoneDeform.ReducedLOD
Use up to 4 bones to deform on all agent instances.