On this page |
General animate state hotkeys ¶
Hotkey or Interaction |
Action |
---|---|
⌃ Ctrl + ⇧ Shift |
With multiple controls selected, holding ⌃ Ctrl + ⇧ Shift puts the handle in global transform mode. |
C |
Displays a radial menu with the available tool options. |
⇧ Shift + F2 |
Toggles the display of the HUDs. |
⌃ Ctrl + G |
Brings up the settings HUD, which allows you to change various settings for the tools and operations in the animate state. |
G |
Brings up the parameters HUD, which allows you to change the transform component values (translate, rotate, scale) of the selected control, as well as some tool-specific parameters. |
⇧ Shift + V |
Toggles the display of the selection sets HUD. |
V |
Brings up a HUD with a filtered list of the selection sets that contain selected controls. |
P |
Brings up the handle parameters window. |
drag in empty space |
Translates the selected controls. |
Y |
Cycles through the different handle modes for the active handle. |
T |
Changes the active handle to translate mode. |
R |
Changes the active handle to rotate mode. |
E |
Changes the active handle to scale mode. |
M |
Cycles through the different handle alignments for the active handle. |
F |
Frames the selected controls. |
⌃ Ctrl |
Holding ⌃ Ctrl while moving the different transform handles changes the handle component (translate, rotate, scale) by the step size set in the handle parameters window. |
⇧ Shift + ' |
Toggles pivot mode on and off. |
Unassigned hotkeys ¶
The following actions are available in the animate state, but are not assigned to specific hotkeys:
Action |
Description |
---|---|
Hide All Controls |
Toggles the visibility of the controls that are currently visible (controls that have the icon displayed beside its name in the selection sets HUD/pane). |
Switch Alignment Modes |
Switches the handle alignment mode between world and local alignment. |
Toggle Handle Visibility |
Toggles the visibility of the handle. |
Use the hotkey manager to assign actions to a hotkey:
-
Open up the hotkey manager by selecting Edit ▸ Hotkeys in Houdini.
-
In the Context list, go to Houdini ▸ Panes ▸ Geometry Viewers ▸ Operations ▸ Modeling (SOP) Operations ▸ apexanimate Operation.
-
In the Action list, select the action.
-
In the right pane, double-click .
-
Type the hotkey you want to assign to the action, or click the key on the virtual keyboard at the bottom of the window.
-
Click Accept.
Locators ¶
Hotkeys for working with locators.
Hotkey or Interaction |
Action |
---|---|
H |
Creates a new locator at the mouse location. If a control is selected, creates a new locator at the location of the control handle. |
⌃ Ctrl + H |
Removes the selected locator. |
|
Changes the shape of the selected locator. |
⇧ Shift + |
Changes the size of the selected locator. |
G |
Brings up a HUD that allows you to change the color of the locator. |
Transient constraints ¶
Hotkeys for working with transient constraints.
Hotkey or Interaction |
Action |
---|---|
A |
Adds a transient constraint. |
⌃ Ctrl + A |
Removes a transient constraint. |
⇧ Shift + A |
Hold ⇧ Shift + A to adjust the driver object. |
Regular constraints ¶
Hotkeys for working with regular constraints.
Hotkey or Interaction |
Action |
---|---|
H |
Adds a constraint. |
⌃ Ctrl + H |
Removes a constraint. |
G |
Brings up a HUD with options for baking and turning on/off a constraint. |
Dynamic motion ¶
Hotkeys for working with dynamic motion.
Hotkey or Interaction |
Action |
---|---|
H |
Pressing H the first time sets the center of mass control. Subsequently pressing H sets the start and end of a section of dynamic motion. |
⌃ Ctrl + H |
Removes the current section of dynamic motion. |
⇧ Shift + |
Changes the size of the dynamic motion path ticks. |
⌃ Ctrl + |
Changes the size of the dynamic motion path height planes. |
Ragdoll ¶
Hotkeys for working with ragdoll.
Hotkey or Interaction |
Action |
---|---|
H |
Starts creating a ragdoll for a character. |
⌃ Ctrl + H |
Removes the ragdoll for a character. |
O |
Enters ragdoll pose mode. |
⌃ Ctrl + E |
Toggles the active state of the selected collision shape. |
|
Applies gravity on an object. |