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This feature is still under development. The current functionality is unfinished and subject to change, and may have thin or no documentation. Please bear this in mind when using it.

General animate state hotkeys

Hotkey or Interaction

Action

⌃ Ctrl + ⇧ Shift

With multiple controls selected, holding ⌃ Ctrl + ⇧ Shift puts the handle in global transform mode.

C

Displays a radial menu with the available tool options.

⇧ Shift + F2

Toggles the display of the HUDs.

⌃ Ctrl + G

Brings up the settings HUD, which allows you to change various settings for the tools and operations in the animate state.

G

Brings up the parameters HUD, which allows you to change the transform component values (translate, rotate, scale) of the selected control, as well as some tool-specific parameters.

⇧ Shift + V

Toggles the display of the selection sets HUD.

V

Brings up a HUD with a filtered list of the selection sets that contain selected controls.

P

Brings up the handle parameters window.

drag in empty space

Translates the selected controls.

Y

Cycles through the different handle modes for the active handle.

T

Changes the active handle to translate mode.

R

Changes the active handle to rotate mode.

E

Changes the active handle to scale mode.

M

Cycles through the different handle alignments for the active handle.

F

Frames the selected controls.

⌃ Ctrl

Holding ⌃ Ctrl while moving the different transform handles changes the handle component (translate, rotate, scale) by the step size set in the handle parameters window.

⇧ Shift + '

Toggles pivot mode on and off.

Unassigned hotkeys

The following actions are available in the animate state, but are not assigned to specific hotkeys:

Action

Description

Hide All Controls

Toggles the visibility of the controls that are currently visible (controls that have the icon displayed beside its name in the selection sets HUD/pane).

Switch Alignment Modes

Switches the handle alignment mode between world and local alignment.

Toggle Handle Visibility

Toggles the visibility of the handle.

Use the hotkey manager to assign actions to a hotkey:

  1. Open up the hotkey manager by selecting Edit ▸ Hotkeys in Houdini.

  2. In the Context list, go to Houdini ▸ Panes ▸ Geometry Viewers ▸ Operations ▸ Modeling (SOP) Operations ▸ apexanimate Operation.

  3. In the Action list, select the action.

  4. In the right pane, double-click .

  5. Type the hotkey you want to assign to the action, or click the key on the virtual keyboard at the bottom of the window.

  6. Click Accept.

Locators

Hotkeys for working with locators.

Hotkey or Interaction

Action

H

Creates a new locator at the mouse location. If a control is selected, creates a new locator at the location of the control handle.

⌃ Ctrl + H

Removes the selected locator.

Changes the shape of the selected locator.

⇧ Shift +

Changes the size of the selected locator.

G

Brings up a HUD that allows you to change the color of the locator.

Transient constraints

Hotkeys for working with transient constraints.

Hotkey or Interaction

Action

A

Adds a transient constraint.

⌃ Ctrl + A

Removes a transient constraint.

⇧ Shift + A

Hold ⇧ Shift + A to adjust the driver object.

Regular constraints

Hotkeys for working with regular constraints.

Hotkey or Interaction

Action

H

Adds a constraint.

⌃ Ctrl + H

Removes a constraint.

G

Brings up a HUD with options for baking and turning on/off a constraint.

Dynamic motion

Hotkeys for working with dynamic motion.

Hotkey or Interaction

Action

H

Pressing H the first time sets the center of mass control. Subsequently pressing H sets the start and end of a section of dynamic motion.

⌃ Ctrl + H

Removes the current section of dynamic motion.

⇧ Shift +

Changes the size of the dynamic motion path ticks.

⌃ Ctrl +

Changes the size of the dynamic motion path height planes.

Ragdoll

Hotkeys for working with ragdoll.

Hotkey or Interaction

Action

H

Starts creating a ragdoll for a character.

⌃ Ctrl + H

Removes the ragdoll for a character.

O

Enters ragdoll pose mode.

⌃ Ctrl + E

Toggles the active state of the selected collision shape.

Applies gravity on an object.

KineFX

Overview

Preparing character elements

Rigging with APEX graphs

Building rig graphs with APEX Script

Rigging with rig components

Animating in the viewport

SOP-based animation

Deformation

Animation retargeting

Pre-H20

Panes

Appendix