The following pre-built rig components are available from the APEX Autorig Component and APEX Rigscript Component SOPs.
Rig components ¶
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Adds blend shapes with controls to an APEX rig.
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Adds bone deformation functionality to an APEX rig.
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Configures the look and behavior of controls on an APEX rig.
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Smooths out point deformations.
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Adds full-body IK to an APEX rig.
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Creates an APEX graph node hierarchy using a guide skeleton.
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Attaches a hair, fur, or feather groom to a character’s animated skin shape.
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Performs a local blend between an IK and FK chain.
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Creates a lookat constraint for a driven TransformObject node.
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Constrains two TransformObject nodes based on a matching mapping property.
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Sets up IK chains with more than 3 nodes, or multiple IK chains using segments.
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Adds pose blending with controls to an APEX rig.
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Sets up a reverse foot with heel, toe, and tilt controls.
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Sets up a spine for a character.
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Sets up a spline solver.
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Creates, parents, and constrains TransformObject nodes.
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Adds a wrinkle deformer to an APEX rig.