Since | 20.0 |
This component adds a sop::bonedeform node to an APEX rig. See rigging a simple geometry and rigging a character for example uses of this component.
Parameters ¶
prefix
The prefix that is added to the name of the sop::bonedeform node.
Settings ¶
animatedskeleton
The skeleton that is deformed using a skel::SetPointTransforms node. This parameter is composed of the skel::SetPointTransforms node name and the skel::SetPointTransforms port that connects to the sop::bonedeform node, for example, pointtransform.geo
. This parameter also accepts the APEX path pattern port syntax, for example, pointtransform:geo
and pointtransform:geo[out]
. If the [out]
port is not specified, the first port is used.
restgeo
The name of the geometry (with the capture weights) to deform (the capture mesh).
promoterestgeo
When turned on, promotes restgeo to the graph input node.
restskeleton
The name of the skeleton used to deform the geometry with the capture weights.
promoterestskeleton
When turned on, promotes restskeleton to the graph input node.
outputgeo
The name of the output geometry to display. This is usually the same as restgeo.
promoteoutputgeo
When turned on, promotes outputgeo to the graph output node.
See also |