Houdini 20.5 Character KineFX

bonedeform

Adds a bone deform node to the rig.

Since 20.0
This feature is still under development. The current functionality is unfinished and subject to change, and may have thin or no documentation. Please bear this in mind when using it.

Parameters

prefix

The prefix that is added to the name of the sop::bonedeform node.

Settings

animatedskeleton

The skeleton that is deformed using a skel::SetPointTransforms node. This parameter is composed of the name of the skel::SetPointTransforms node and the port on the skel::SetPointTransforms node that connects to the sop::bonedeform node, for example, pointtransform.geo.

restgeo

The name of the geometry (with the capture weights) to deform (the capture mesh).

restskeleton

The name of the skeleton that is used to deform the geometry with capture weights.

outputgeo

The name of the output geometry to display. This is usually the same as restgeo.

See also

KineFX

Preparing character inputs

Rigging with rig components

Rigging with APEX graphs

Building graphs with APEX Script

Animating in the viewport

Technical Animation

Deformation

Animation Retargeting

Pre-H20

Panes

Appendix