Houdini 20.5 Nodes APEX nodes

skel::SetPointTransforms

Sets the world transforms of multiple KineFX points.

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Since 20.0

The subport names of the transforms variadic input is used to query the name attribute of each point. So for each point on which you want to set the world transform, you need to add a new connection to the transforms variadic input and rename the subport to the name attribute of the point (middle-click the port to rename the port).

The geo ports of this node are in-place ports. This means that the geometry is updated without creating a copy.

Inputs

*geo: Geometry Required

The geometry that contains the points on which to set the world transforms.

transforms: VariadicArg<Matrix4>

A variadic input of world transforms.

Outputs

*geo: Geometry

The geo input with the modified point world transforms.

See also

APEX nodes