Houdini 20.5 Nodes APEX nodes

fbik::SolvePhysIK

Solves an FBIK skeleton using using a solver.

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Since 20.0

If the solver is invalid (the skeleton does not have > 0 bones), this callback does not do anything.

Inputs

*solver: PhysikSolver Required

Outputs

skel: FbikSkeleton
*solver: PhysikSolver
See also

APEX nodes